New to Rebirth? Follow the steps below, then use the tabs to explore skills, upgrades and activities.
Player field guide · source-reviewed draft
Reviewed 11 November 2026. This edition describes current development content. Local source can be newer than the public game; individual effects, prices and access still need live gameplay acceptance.
16 guides
No guides match that search. Try “palace”, “Ironman” or “Slayer”.
YOUR FIRST SESSION · VISUAL WALKTHROUGH
Start here
Getting started, step by step
Follow the pictures in order. Gold numbers show what to click; the check at the end of each step tells you when to move on. Open any picture at full size for a closer look.
01
Create your account
Your website username is also your character name.
123
Live website capture, 12 November 2026. The numbered markers match the instructions below. Open full-size picture ↗
Choose Create account.Open the account portal. If you already registered, use Sign in instead.
Fill in the three fields. Username: 3–12 letters or numbers, saved in lowercase. Use an email you can access and a unique password of 8–128 characters.
Select Create player account. Follow the response on the page. Save your recovery code privately and use the link sent to your email to enable password recovery.
Ready for the next step: you have a Rebirth username and password and have saved your recovery information.
If you cannot create an account or sign in
Check the field requirements and the message below the form. A username may already be taken. If this is an existing account, switch to Sign in; use Forgot your password? rather than creating another account to work around a forgotten password. Check spam/junk folders for verification mail.
02
Install the client and log in
Download from the official portal, then use Existing User in the game.
1
Use the gold download button on the official website. File size and version can change. Open full-size picture ↗
Download Rebirth for Windows.Open the download section and choose the gold installer button. The published launcher supports 64-bit Windows 10/11.
Run the installer and open Rebirth. Use the desktop shortcut or Start menu entry. Let the launcher finish its updates before entering the game.
Choose Existing User. Enter the Rebirth username and password you just created. Do not enter your email address as the character name.
1
Saved local-client capture. The title and artwork may differ in the public launcher; the Existing User control is the one described by the official portal. Open full-size picture ↗
Ready for the next step: you reach character setup or enter the game on your existing character.
If the installer or login does not work
Use the current installer linked on the official site. If Windows blocks it, contact the host as the download page advises; do not disable security software. For a rejected login, check your username and password through the website. A connection problem during announced maintenance is different from an incorrect password.
03
Choose your mode and find your bearings
Finish character setup, read your mode restrictions and follow the palace introduction.
123
Saved interface reference. Read the current in-game restrictions before confirming your mode. Open full-size picture ↗
Select a mode in the left column. Standard is the regular account experience. Ironman modes add restrictions; read their rules before choosing.
Read the right-hand panel. It explains the selected mode. Do not assume you can freely change account modes later.
Confirm & begin tutorial. Finish the appearance and mode prompts presented by your client, then follow the introduction. Continue each dialogue when prompted.
Your home landmarks
Source-based orientation diagram, not an in-game screenshot or an exact walking map. Match the landmarks and follow the available paths. Open full-size picture ↗
1 · Home and pool
Your starting reference point. Use ::home outside combat if you get lost.
2 · Palace bankers
Open your personal bank here. Ultimate Ironmen cannot use normal banking. Exchange counters do not currently mean player trading is available.
3 · Supply vendors
Find food, potions, runes, gear and skilling tools. Ironmen use their restricted quartermaster.
4–6 · Progression services
The Nexus handles travel. Queen Efaritay, the Blessing Statue and the War Chest handle progression and rewards.
7 · Eastern AFK hall
Train at the named stations and visit Sir Tiffy near the entrance for rewards.
Ready for the next step: your introduction is complete and you can identify the bank, vendors and reward services.
If you lose track of the tour
Read the current dialogue first. ::intro revisits the introduction without granting another set of rewards. If you are in combat, finish or leave it safely before attempting home travel or setup interactions.
04
Claim supplies and your introduction rewards
The starter supplies and introduction rewards are two separate things.
A · Collect the starter pack
Finish the introduction, leave room in your inventory and use ::starter in game chat. Follow the response: these are one-time claims, not repeatable refills.
Fresh starter claim
100,000 GP and initial basic gear
50 noted sharks
5 noted super combat potions (4)
10 noted prayer potions (4)
5 XP tomes
Use food or potion notes on a banker to unnote them for free. Noted supplies are not ready to eat or drink.
B · Complete the introduction reward chain
Offer your holy symbolFollow the tutorial offering prompt. ::tutorialoffering resumes it.
Choose a Gathering blessingChoose one eligible free level 30 blessing. ::blessings opens the interface.
Choose your starter weaponSelect the offered staff, bow or blade at the War Chest.
Claim the starter robesContinue the next reward stage after your weapon.
Choose an Echo toolPick the offered axe, pickaxe or harpoon. ::warchest resumes pending chest rewards.
Ready for the next step: you have your chosen equipment, usable supplies and the reward-completion message.
If a reward is missing or already claimed
Make inventory space and read the current stage message. Do not buy a replacement just because a tutorial choice is still pending. Replaying the tour or practical tutorial does not reset rewards. Eligible older starter claims may receive a one-time top-up to the original award; it does not refill your current coin balance.
05
Complete your first practical goals
Try a short route through supplies, gathering and one AFK station.
Open ::tutorial. Follow the saved practical objectives. These are optional goals, separate from replaying the introductory tour.
Try mining copper or tin. Equip or carry an appropriate pickaxe and use the real gathering area. AFK practice does not produce ore for crafting.
Buy useful supplies. Visit a palace GP vendor. Read the item and price before confirming a purchase. Keep food and appropriate runes or ammunition for the combat style you choose.
Try an AFK station. Head east from the palace into the AFK hall. Match the station name to the map below and interact with it. If scenery is crowded, right-click to inspect the named interaction before selecting it.
Source-based station layout. Nearby scenery can shift a placement slightly; the station name is your best check. Open full-size picture ↗
AFK practice
Practice materials are supplied. Training earns XP and AFK Points; it does not produce gathered resources. Standing idle or being offline does not earn AFK Points.
Regular gathering
Bring the correct tool and meet the resource level. Use actual rocks, trees and fishing spots when you want materials for crafting or tutorial gathering goals.
For your first station, the Civitas combat dummy trains Attack (1 on the map), while the Training tree trains Woodcutting (21). Choose the skill you actually want to train. Sir Tiffy handles AFK rewards; outfit and companion bonuses do not increase point earnings.
Ready for the next step: you know how to get supplies, gather a real resource and start one training activity.
If a tutorial or task counter does not move
Read the exact objective. A normal gathering action, an AFK practice action and a combat kill are different events. Bonus ore does not count as extra mining actions, and practising Slayer at a station is not a Slayer assignment kill.
06
Pick a destination and your next goal
Use the Nexus deliberately: category, destination, location, then teleport.
1234
Saved interface reference: the example shows the Slayer category. Available destinations and labels can change; read your current destination details. Open full-size picture ↗
Choose a category at the top. Use the palace Portal Nexus for training and adventures. Search can narrow the list; Available only helps keep attention on enabled choices.
Select a destination on the left. Read its name, rather than clicking the first row by habit.
Choose the location and read the details. Some monsters have more than one destination. The details may describe area travel rather than guaranteed spawns.
Select Teleport. Bring food, usable supplies and the correct equipment before travelling. Combat and entry restrictions still apply.
I want clear milestones
Open Tasks from your journal and read a goal and reward. Start with introduction, equipment and training objectives.
Talk to a Slayer master such as Turael, read your assignment and choose a suitable location. Check the held-content notes before planning boss progression.
First-session finish line: you can return home, bank where your mode allows, restock, train and choose an activity with a clear objective.
Website captures: 12 November 2026. Game-menu pictures are saved local interface references, not a fresh live-game walkthrough. Maps use current introduction-tour and AFK-layout source. Follow current in-game labels, eligibility messages and restrictions.
02 / PLACES
Development reference
The palace hub
The Fortis palace brings banking, shops and progression services together. Use ::home to return when teleporting is allowed.
Find your supplies
Combat: melee and ranged equipment, mage equipment, combat accessories, runes, food and potions.
Skilling: Herblore, crafting, fishing, smithing and mining, farming, fletching and woodcutting, Hunter, and general/construction supplies.
Ironman: a separate, restricted quartermaster catalogue.
Visit the Blessing Statue for upgrades, Justiciar’s War Chest for artifacts, the Nexus for travel, Queen Efaritay for diary rewards and Sir Tiffy for AFK rewards. The eastern hall contains the AFK stations.
Reference: palace services and current AFK, diary and progression handlers. Reviewed 11 November 2026.
03 / GAME MODES
Current mode review pending
Ironman modes
The development foundation covers Standard, Ironman, Ultimate Ironman and Group Ironman. The older foundation record kept mode selection gated; newer handlers now implement account-mode setup during onboarding. That older record is not evidence that selection is still disabled. A current in-game mode walkthrough remains to be verified.
What the foundation plans
Mode selection for fresh characters only, without resetting or converting existing characters.
Group sizes of 2–5, with fresh-character recruitment into available slots.
A seven-day downgrade process, cancellation before completion and an optional permanent lock.
Separate mode identity from staff rank or donation status.
This is not a complete current-mode guide. Storage, restrictions and selection behavior need a walkthrough against the installed release. The listed details come from the foundation plan, not a fresh gameplay test. Hardcore Ironman was not part of that foundation.
Reference: Ironman foundation record, 7 November 2026. Availability unverified; source document retains activation gates.
04 / SKILLS & REWARDS
Gameplay review pending
Slayer utility rewards
The reviewed implementation adds six utility rewards to Slayer masters, at a documented price of 750 Slayer points each: Ectoplasmator, Ash sanctifier, Bonecrusher, Rune pouch, Herb sack and Seed box.
Storage tools
Herb sack: up to 30 of each supported standard grimy herb, including huasca.
Seed box: up to six farming seed types.
Use manual Fill or use-item actions. Automatic ground pickup is not implemented in the reviewed record.
Contents belong to the character; they are not shared with a group.
The implementation notes describe staging; the newer 10 November release scope includes these utilities and the technical completion record reports deployment. Manual gameplay acceptance remains unresolved. Purchase, menu and kill behavior still need a current walkthrough before treating this draft as a verified live guide.
Reference: Slayer utility rewards implementation record, 10 November 2026.
PLAYER REFERENCE
Source reviewed · 11 Nov 2026
Rebirth tasks & diary rewards
Rebirth tasks reward exploring the hub, training skills and completing combat goals. Open the Rebirth task interface to see your progress and the reward before choosing your next objective.
A useful first route
Finish the introduction, visit the Blessing Statue and open the War Chest.
Equip your starter equipment and defeat ten monsters.
Mine copper ten times and tin ten times. Bonus ore does not add extra task progress.
Accept a Slayer assignment from Turael, complete it, then purchase and apply a blessing rank of your own.
Purchased-rank milestones at 10, 20 and 30 exclude the free tutorial Gathering blessing. Selecting a rank without applying it does not complete the milestone.
Diary equipment
The four diary unlock tiers are Easy, Medium, Hard and Elite. Complete the required tasks for a tier and all earlier tiers, then visit Queen Efaritay's Diary Rewards shop. Separate Master objectives also exist; they are not a fifth diary equipment tier.
Diary tier
Price per reward item
Easy
10,000 GP
Medium
50,000 GP
Hard
100,000 GP
Elite
250,000 GP
Unlocking diary rewards does not mean every original OSRS diary perk or quest has been recreated. Use the in-game task list for exact completion requirements.
Reference: Current Rebirth task catalogue and diary reward shop. Reviewed 11 November 2026. Current live gameplay has not been independently verified.
PLAYER REFERENCE
Source reviewed · 11 Nov 2026
Blessings
Blessings are Rebirth's custom progression upgrades. Visit the Blessing Statue or use ::blessings. Blessings and the War Chest spend the same Blessing Points balance, so plan upgrades alongside equipment purchases.
Categories cover AFK, Gathering, Production, Farming & Thieving, Utility, Melee, Ranged, Magic, Defence, Slayer & Bossing and Hybrid. Read the selected effect and rank milestones before applying your purchase.
The introduction offers a free level 30 Gathering blessing. Task milestones that require purchased ranks track your own purchases separately.
The catalogue below reproduces the current local menu data. It is a reference to listed effects, not a guarantee that every effect is enabled in every encounter. In-game availability and restrictions take priority.
Reference: Blessings interface, introduction rewards and current menu catalogue. Reviewed 11 November 2026. Current live gameplay has not been independently verified.
PLAYER REFERENCE
Source reviewed · 11 Nov 2026
Justiciar's War Chest
Spend Blessing Points on custom Combat, Skilling and Utility artifacts. Open the chest at the palace or use ::warchest. Read each item's supported effects: these are Rebirth adaptations of Leagues items.
Use the offering option for eligible items. War Chest artifacts are not valid offerings. Banker's note also excludes War Chest artifacts from conversion.
Artifact catalogue
Prices below are Blessing Points, from the current local catalogue. Some artifacts need charging or supplies; their description explains this.
Artifact
Category
Points
Effect & restrictions
V's helm
combat
15,000
While worn, 5% chance to block a damaging NPC hit and grant one free energy-based special for 60 seconds. No Slayer-task damage bonus.
King's barrage
combat
25,000
Paired ranged and ice bolts. Damaging ice hits can freeze for up to 24 ticks; resistance applies. Bolts required; full Corporeal Beast damage. PvM only.
Lithic sceptre
combat
25,000
Charge with 1 body + 3 earth runes. Builds 14 Shatter stacks; spend 5 for a magic strike and nearby blast. Delivered uncharged.
Infernal tecpatl
combat
20,000
Two melee hits, all three styles and 10% demonbane. Brand costs 50% energy for four enhanced hits. PvM only.
Shadowflame quadrant
combat
20,000
Infinite elemental runes; standard elemental spells gain a 40% echo and match the target's strongest elemental weakness.
Fang of the hound
combat
20,000
3-tick dagger with 5% fire-spell proc. 50%-energy instant Ferocity guarantees the proc on a successful hit. PvM only.
Nature's recurve
combat
20,000
Fires all arrows. Successful hits have a 50% chance to restore HP and Prayer by 10% of damage, rounded up. PvM only.
Evil eye amulet
utility
8,000
Unlimited entry to available Rebirth boss encounters through their normal entry checks. Combat and teleport restrictions apply.
Map of alacrity
utility
6,000
Unlimited travel to listed shortcut approaches. Agility requirements and Rebirth combat/teleport restrictions apply.
Transmutation ledger
utility
12,000
Infinite nature runes. Use resources on the ledger to change tier in batches of 10; noted stacks repeat and can auto-bank.
Butler's bell
skilling
12,000
Choose a resource order that works offline. Optional processing runs at half speed and grants 10 base production XP per item.
Guardian horn
combat
25,000
30-minute guardian: attacks every 4 ticks against the weakest defence, dealing 5-13 on a hit. Optional multicombat area attacks. Excludes Vorkath.
Executioner's axe
combat
25,000
Sage's axe executes NPCs below 20% HP at 6-tile range. Ranged reductions and immunities apply; excludes Yama and Gemstone Crab.
Thunder khopesh
combat
20,000
20% lightning on successful hits. A 50%-energy special strikes twice and calls stronger lightning. PvM only.
Nature's reprisal
combat
20,000
Seven-tile melee, ranged and magic attacks. Charge with 1 nature + 5 earth runes per shot. Delivered uncharged. PvM only.
Sunlight spear
combat
25,000
Build up to 20 Sunlight stacks. Sol Slam spends 7 to hit nearby NPCs, with +3% damage per prayer bonus. PvM only.
Gloves of the damned
combat
15,000
Doubles Barrows set effects and grants enhanced damned-amulet effects with a full set.
The dogsword
combat
25,000
50%-energy Echo Slash combines boosted damage, stat drain, freeze, healing, prayer restoration and delayed blood sacrifice. PvM only.
Drygore blowpipe
combat
20,000
Load unpoisoned darts; no scales needed. Two accuracy rolls per shot. PvM only.
Devil's element
combat
15,000
Unlimited elemental runes. Doubles matching NPC elemental weaknesses for spell accuracy and damage.
Amulet of the monarchs
combat
12,000
All-style attack and defence bonuses, +15 melee/ranged strength, +10 prayer and 10% magic damage.
Emperor ring
combat
12,000
All-style attack and defence bonuses, +15 melee/ranged strength, +10 prayer and 5% magic damage.
Thousand-dragon ward
combat
15,000
Protects against poison, venom and implemented dragon breaths while worn. Does not block boss fireballs or other attacks.
Crystal blessing
combat
15,000
Applies worn crystal armour accuracy and damage bonuses to melee weapons against NPCs.
Sunlit bracers
combat
12,000
Doubles healing from food, potions, regeneration and combat effects, keeping their existing HP caps.
Echo axe
skilling
10,000
Crystal-tier axe, no tool level or charges. Banks logs or burns them for XP. Tree levels still apply; extra roll on failed cuts.
Echo pickaxe
skilling
10,000
Fast, chargeless pickaxe. Banks ore; optional iron-to-runite smelting without coal. Rock levels apply; extra roll on failed mining.
Echo harpoon
skilling
10,000
Replaces fishing tools; bait and fishing levels still apply. Banks catches, with optional cooking. Extra roll on failed catches.
Forager's pouch
skilling
8,000
After successful Woodcutting, Mining or Fishing, stores at most one herb per 6 seconds, up to 25 Herblore levels above yours. Carry to use.
Sage's greaves
skilling
8,000
Wear while running for Agility XP, at most once per 10 ticks. Walking and teleporting give no XP. No equipment level required.
Leprechaun's vault
skilling
10,000
Carry to auto-harvest planted Ortis plots, checked each minute. Each replant uses one matching stored seed. Activate to deposit seeds or collect crops.
Pocket kingdom
skilling
12,000
Fund Rebirth workers for hourly resources, including offline time. Choose output and view rates; costs 37,500 coins per hour.
Banker's note
utility
8,000
Use on a noteable item to note or unnote as many as fit. No bank needed. War Chest artifacts cannot be converted.
Crystal of echoes
utility
10,000
Save a surface location and base-capped HP, Prayer and special energy; recall to restore them. Combat and teleport limits apply.
Fairy mushroom
utility
6,000
Unlimited travel to selected fairy rings, spirit trees and Ortis farming. Use Activate for destinations. Teleport limits apply.
Globetrotter pendant
utility
6,000
Unlimited travel to selected jewellery/standard destinations and Fortis services. Use Activate to choose. Teleport limits apply.
Banker's briefcase
utility
6,000
Unlimited travel to selected banks, including Fortis. Does not open a bank remotely. Combat and teleport limits apply.
Clue compass
utility
8,000
Travel to selected STASH areas and Falo. Does not track or complete clue steps. Combat and teleport limits apply.
Arcane grimoire
utility
10,000
Switch between Standard, Ancient, Lunar and Arceuus books outside combat. Existing spell requirements and availability apply.
Reference: Current enabled War Chest artifact catalogue. Reviewed 11 November 2026. Current live gameplay has not been independently verified.
PLAYER REFERENCE
Source reviewed · 11 Nov 2026
AFK Hall & rewards
The palace's eastern hall contains 22 training stations, one for each supported skill except Construction. Interact with a station to train. AFK Points require training activity: standing idle or being offline earns no points.
Visit Sir Tiffy for the AFK shop. Outfit and companion bonuses improve training; they do not increase point earnings. Blessing books convert AFK Points into Blessing Points when used.
Reward
AFK Points
Purpose
Sleepy cap
360
AFK outfit piece
Sleepy robe top
360
AFK outfit piece
Sleepy robe bottoms
360
AFK outfit piece
Sleepy bear slippers
360
AFK outfit piece
Blessing primer (tier I)
90
100 Blessing Points
Blessing tome (tier II)
450
550 Blessing Points
Blessing grimoire (tier III)
1,800
2400 Blessing Points
Dozy
1,800
AFK companion
All 22 training stations
Skill
Station
attack
Civitas combat dummy
strength
Power dummy
defence
Guard dummy
hitpoints
Conditioning mat
ranged
Arrow-studded target
prayer
Meditation altar
magic
Lunar study lectern
runecrafting
Runic workbench
agility
Balance beam
herblore
Herblore table
thieving
Practice safe
crafting
Pottery wheel
fletching
Artisan workbench
slayer
Ancient monster-study lectern
hunter
Practice box trap
mining
Training mineral vein
smithing
Training anvil
fishing
Practice fishing pool
cooking
Training range
firemaking
Training brazier
woodcutting
Training tree
farming
Practice herb bed
Reference: AFK Hall station layout and reward catalogue. Reviewed 11 November 2026. Current live gameplay has not been independently verified.
PLAYER REFERENCE
Source reviewed · 11 Nov 2026
Teleport Nexus & boss access
Use the palace Teleport Nexus to browse monsters and activities, choose a destination and travel. A monster may have several locations; use the location panel to choose the one you need. Slayer masters also offer travel for assignments.
Entry restrictions still apply. Being listed in a general OSRS guide does not establish availability on Rebirth, and ordinary teleport restrictions can prevent travel during combat.
Held encounters
The latest reviewed combined-release record excludes Inferno, Yama and Forinthry, and leaves Calvarion paused. Do not plan progression around these encounters until their availability is announced.
Boss drop rates need individual verification against the installed tables. This edition deliberately does not publish an unverified universal drop-rate list.
Reference: 11 November combined release scope and task travel guidance. Reviewed 11 November 2026. Current live gameplay has not been independently verified.
PLAYER REFERENCE
Source reviewed · 11 Nov 2026
Gauntlet & no-prep mode
Gauntlet entry offers standard preparation or no preparation. No-prep takes you straight to Hunllef with mode-matched perfected armour, a perfected bow, staff and halberd, 24 paddlefish across the two supplied variants, and two four-dose Egniol potions.
The reward trade-off
No-prep applies a separate 50% gate to each eligible reward roll or award. It does not halve each stack and does not use a single all-or-nothing roll for the entire chest. Individual award probability and expected quantity are reduced; the chance of finding at least one item across repeated rolls is not necessarily exactly halved.
No-prep failures do not award preparation consolation loot. Successful completion counts and activity points are unchanged. Encounter storage is intended to return the belongings you entered with.
Reference: No-prep Gauntlet implementation and later local installation record. Reviewed 11 November 2026. Current live gameplay has not been independently verified.
PLAYER REFERENCE
Source reviewed · 11 Nov 2026
Crystal equipment
Take crystal seeds and shards to the Fortis artisan or a Prifddinas singing bowl. These recipes retain skill and quest requirements; the artisan provides a convenient hub location.
Song of the Elves completion is required by the recipes. Existing server quest unlocks supply that state; this is not a guide to a fully recreated quest.
Armour charges
New armour starts with 2,500 charges. Each shard adds 100 charges, up to 20,000. A partial final shard still costs one whole shard. Positive sourced melee, ranged or magic damage uses one charge per supported worn piece; zero damage, poison and environmental damage do not.
Reverting armour returns its seeds and destroys remaining charges. The base corrupted bow does not consume ammunition or charges; recolouring and reverting the bow are outside this implementation.
Reference: Crystal singing and crystal armour progression records. Reviewed 11 November 2026. Current live gameplay has not been independently verified.
PLAYER REFERENCE
Source reviewed · 11 Nov 2026
Artisan upgrades & zenyte
Use the appropriate ingredient on the Fortis artisan and check the confirmation before crafting. Materials must meet the recipe's requirements; keeping ingredients noted or modified can prevent a conversion.
Upgrade
Ingredients
Requirement
Primordial boots
Primordial crystal + dragon boots
60 base Magic and Runecraft
Eternal boots
Eternal crystal + infinity boots
60 base Magic and Runecraft
Godsword blade
Combine all three godsword shards in stages
80 current Smithing; carry a hammer
Kodai wand
Kodai insignia + master wand
Confirm with artisan
Bandos godsword assembly and Zaryte completion remain excluded from the reviewed combined release. Owning their ingredients does not mean the final weapon route is available.
Zenyte jewellery
The artisan combines a zenyte shard with a cut onyx to produce uncut zenyte. Cut it with a chisel at 89 Crafting. Use a cut zenyte, gold bar and the matching retained mould to make jewellery:
Jewellery
Crafting level
Ring
89
Necklace
92
Bracelet
95
Unstrung amulet
98
Use wool to string the amulet. Enchanting is a separate step. The artisan substitutes for the remote flame-pit and furnace locations; this is a deliberate Rebirth convenience.
Reference: Gear assembly, Kodai and zenyte crafting progression records. Reviewed 11 November 2026. Current live gameplay has not been independently verified.
PLAYER REFERENCE
Source reviewed · 11 Nov 2026
Magic weapon behaviour
Harmonised Nightmare staff
Autocasting supported Standard offensive spells uses a four-tick base cadence. Manual casting remains five ticks. This does not enable Ancient, Lunar or Arceuus autocasting on the harmonised staff. Other combat modifiers and encounter delays can still apply.
Kodai wand
The equipped Kodai supplies unlimited water runes and a 15% chance to preserve runes on a validated offensive spell cast. You still need the required level, spellbook and other runes before the preservation roll occurs. A failed cast validation does not become a free cast.
Custom weapon work
The Chainlance, Rosary of the Righteous and Paladin's gauntlets are part of ongoing custom combat development. Their animation work is ahead of some deployed assets. Detailed acquisition and damage guides will follow a checked gameplay pass; this page does not invent shop prices or drop sources.
Reference: Harmonised casting and Kodai implementation records; local custom-weapon installation notes. Reviewed 11 November 2026. Current live gameplay has not been independently verified.
PLAYER REFERENCE
Source reviewed · 11 Nov 2026
Salve amulet route
Carry a plain chisel and use it on the Saradomin artisan at Fortis.
Confirm the Rebirth travel option to the Haunted Mine crystal room.
With 35 current Crafting and an empty inventory slot, cut a crystal outcrop for a Salve shard.
Use a ball of wool on the shard to create a Salve amulet.
The recipe checks Haunted Mine completion, supplied by the existing Fortis quest-unlock policy. This convenience route does not recreate the full quest or puzzle. Use Home Teleport to return.
The earned Slayer-point imbuing service accepts the base amulet for Salve (i). Enhanced Salve and Tarn's diary progression are not supplied by this acquisition route.
Reference: Base Salve acquisition implementation record. Reviewed 11 November 2026. Current live gameplay has not been independently verified.
PLAYER REFERENCE
Source reviewed · 11 Nov 2026
Currencies & account progression
Keep the three main reward balances distinct:
Currency
Main use
GP
Ordinary supplies, services and diary reward purchases
Blessing Points
Blessing upgrades and War Chest artifacts
AFK Points
Sir Tiffy’s AFK rewards and Blessing books
Slayer points
Slayer reward utilities and supported imbuing
Donator status is separate from account mode and staff permissions. Website purchase availability, rank benefits and aura visuals require their own current release review; this wiki does not promise that checkout or a particular paid benefit is enabled.
Items, prices and restrictions can differ from OSRS. Use Rebirth's confirmation menus before spending points or consuming rare materials.
Reference: Blessing ledger, diary shop, AFK reward catalogue and Slayer utility records. Reviewed 11 November 2026. Current live gameplay has not been independently verified.
PLAYER REFERENCE
Source reviewed · 11 Nov 2026
Complete Blessing catalogue
123 entries from the current local menu data. Expand a category to read effects, per-rank progression and the level 10, 20 and 30 milestones. Search includes text inside closed categories.
AFK · 3 blessings
Sustained Focus
Extra successful primary resources per manual gathering session; suppress own resource depletion until the session finishes.
Per rank: +3 resources per rank; jump to milestone totals at 10/20/30, then resume +3 per rank.
Level 10: 45 additional successful resources.
Level 20: 90 additional successful resources.
Level 30: 150 additional successful resources.
Work Queue
Extra queued individual production actions per click, including noted materials; validate each recipe and retain normal action delays.
Per rank: +1 action per rank; jump to milestone totals at 10/20/30, then resume +1 per rank.
Level 10: 30 additional actions.
Level 20: 50 additional actions.
Level 30: 75 additional actions.
Infernal Handling
Chance to auto-process collected resources using a supported native recipe. Works alongside infernal artifacts; a resource is processed only once.
Per rank: +1.5 percentage points per rank; jump to milestone totals at 10/20/30, then resume +1.5 points per rank.
After a completed teleport of more than 16 tiles or a plane change, chance to restore 10% run energy; one reward per 60 seconds. Replaces unavailable paid teleport spells.
Per rank: +1.5 percentage points recovery chance per rank; cap 100%.
Level 10: Rank 10: 18% chance to restore 10% run energy after a teleport
Level 20: Rank 20: 43.2% chance to restore 10% run energy after a teleport
Level 30: Rank 30: 77.76% chance to restore 10% run energy after a teleport
Banker's Sigil
Use ::blessingbank with an inventory slot number to deposit one eligible ordinary gathering stack outside combat. Daily allowance resets at midnight UTC and survives reconnects.
Per rank: +3 stack deposits per UTC day per rank; whole deposits round down.
Level 10: Rank 10: 36 remote gathering-stack deposits per UTC day; ::blessingbank
Level 20: Rank 20: 86 remote gathering-stack deposits per UTC day; ::blessingbank
Level 30: Rank 30: 155 remote gathering-stack deposits per UTC day; ::blessingbank
Clue Curator
Personal NPC kills have a chance to grant a small ordinary coin reward; replaces unsupported clue rewards.
Per rank: +1.5 percentage points coin-reward chance per rank; fixed reward 100 coins.
Level 10: Rank 10: 18% chance to receive 100 coins per personal kill
Level 20: Rank 20: 43.2% chance to receive 100 coins per personal kill
Level 30: Rank 30: 77.76% chance to receive 100 coins per personal kill
Bone Steward
Chance to collect standard bones/ashes from your NPC kill
Per rank: +3 percentage points / rank
Level 10: Rank 10: 36% chance to collect ordinary bones
Level 20: Rank 20: 86.4% chance to collect ordinary bones
Level 30: Rank 30: 100% chance to collect ordinary bones
Scholar's Spark
Extra XP applied once to eligible skill gains
Per rank: +0.75% bonus XP / rank
Level 10: Rank 10: 9% extra eligible XP
Level 20: Rank 20: 21.6% extra eligible XP
Level 30: Rank 30: 38.88% extra eligible XP
Loot Magnet
Chance to collect coin and stackable common loot from personal NPC kills
Per rank: +3 percentage points / rank
Level 10: Rank 10: 36% chance to collect eligible loot
Level 20: Rank 20: 86.4% chance to collect eligible loot
Level 30: Rank 30: 100% chance to collect eligible loot
Regeneration Engine
After actual inventory-rune or ordinary quiver-ammo consumption in supported PvM attacks, roll once to create one replacement item in inventory. Free casts, saved ammo, unlimited sources, pouches and weapon charges are excluded.
Per rank: +2.5 percentage points replacement chance per rank; cap 100%.
Level 10: Rank 10: 30% chance to regenerate one spent combat resource
Level 20: Rank 20: 72% chance to regenerate one spent combat resource
Level 30: Rank 30: 100% chance to regenerate one spent combat resource
Quiet Prayer
Regenerate Prayer while protection prayers are off, every fifteen eligible game ticks.
Per rank: +0.3 Prayer points per pulse per rank; preserve fractions, cap at base Prayer.
Level 10: Rank 10: 3.6 Prayer restored per pulse
Level 20: Rank 20: 8.64 Prayer restored per pulse
Level 30: Rank 30: 15.552 Prayer restored per pulse
Oath of Hazard
Opt in with ::hazard on before travelling to a boss. A fresh, privately owned verified boss gains 25% HP and 10% damage; victory can grant one ordinary supply reward. ::hazard off affects future fights.
Per rank: +3 percentage points extra-supply chance per rank; cap 100%.
Level 10: Rank 10: 36% extra-supply chance after a hazard victory
Level 20: Rank 20: 86.4% extra-supply chance after a hazard victory
Level 30: Rank 30: 100% extra-supply chance after a hazard victory
Streakbreaker
Failed gathering attempts build a guarantee of the next valid success; resets on success or resource-family change.
Per rank: Reduce the base 10-failure threshold by 0.15 failures per rank; round threshold up, minimum 2.
After twelve consecutive successful manual pickpockets, chance to attempt one adjacent eligible NPC. Bonus thefts cannot build the streak.
Per rank: +3 percentage points extra-theft chance per rank; cap 100%.
Level 10: Rank 10: 36% extra-theft chance after the streak
Level 20: Rank 20: 86.4% extra-theft chance after the streak
Level 30: Rank 30: 100% extra-theft chance after the streak
Rune Transmutation
Craft four different elemental rune types; the next elemental crafting action can produce an extra rune per essence.
Per rank: +1.5 percentage points extra-rune chance per rank; cap 100%.
Level 10: Rank 10: 18% extra-rune chance per primed essence
Level 20: Rank 20: 43.2% extra-rune chance per primed essence
Level 30: Rank 30: 77.76% extra-rune chance per primed essence
Alchemical Feedback
Mix fifteen distinct eligible potion recipes to charge one infusion enhancing the next eligible potion's stat increase.
Per rank: +1.5% potion stat increase per rank.
Level 10: Rank 10: 18% stronger primed potion stat boost
Level 20: Rank 20: 43.2% stronger primed potion stat boost
Level 30: Rank 30: 77.76% stronger primed potion stat boost
Superior Provocation
After 20 assigned Fortis goblin kills, the next fresh task goblin gains 25% HP and damage and is reserved to you. Defeating it can grant an ordinary supply reward; progress survives reconnects.
Per rank: +3 percentage points extra-supply chance per rank; cap 100%.
Level 10: Rank 10: 36% extra-supply chance after the empowered kill
Level 20: Rank 20: 86.4% extra-supply chance after the empowered kill
Level 30: Rank 30: 100% extra-supply chance after the empowered kill
Trophy Circuit
Defeat three different verified Fortis boss families, then roll once for an ordinary supply reward. Family variants count once; the chain resets after the roll and survives reconnects.
Per rank: +3 percentage points supply-cache chance per rank; cap 100%.
Level 10: Rank 10: 36% supply-cache chance after three boss families
Level 20: Rank 20: 86.4% supply-cache chance after three boss families
Level 30: Rank 30: 100% supply-cache chance after three boss families
Warchest Reforging
Eligible unique offerings at the Warchest grant extra Blessing Points; replaces milestone replacement mechanics.
Per rank: +1% offering BP per rank.
Level 10: Rank 10: 12% extra offering Blessing Points
Level 20: Rank 20: 28.8% extra offering Blessing Points
Level 30: Rank 30: 51.84% extra offering Blessing Points
Blessing Loadouts
An owned, equipped Combat blessing gains extra numerical strength; replaces allocation switching, which conflicts with permanent purchases.
Per rank: +0.3% equipped Combat blessing strength per rank; does not amplify itself or AFK blessings.
Level 10: Rank 10: 3.6% extra equipped Combat blessing strength
Level 20: Rank 20: 8.64% extra equipped Combat blessing strength
Level 30: Rank 30: 15.552% extra equipped Combat blessing strength
Melee · 17 blessings
Battle Precision
Melee attack accuracy modifier against NPCs
Per rank: +1.2% melee accuracy / rank
Level 10: Rank 10: 14.4% more melee accuracy
Level 20: Rank 20: 34.56% more melee accuracy
Level 30: Rank 30: 62.208% more melee accuracy
Melee Maximum Hit
Raises melee max hit on successful PvM attack rolls; no separate % damage path
Per rank: +0.3 maximum hit per rank; whole damage rounds down.
Level 10: Rank 10: +3 maximum melee hit
Level 20: Rank 20: +8 maximum melee hit
Level 30: Rank 30: +15 maximum melee hit
Armour Fracture
Original melee hits can reduce current NPC Defence by 5% (verified bosses: 2%) for eight ticks. Does not stack; expiry restores only the amount removed.
Per rank: +0.6 percentage points / rank
Level 10: Rank 10: 7.2% chance to reduce Defence by 5% (bosses: 2%) for 8 ticks
Level 20: Rank 20: 17.28% chance to reduce Defence by 5% (bosses: 2%) for 8 ticks
Level 30: Rank 30: 31.1% chance to reduce Defence by 5% (bosses: 2%) for 8 ticks
Executioner
Melee damage bonus when enemy is under 20% HP
Per rank: +1.5% execute-stage damage / rank
Level 10: Rank 10: 18% more melee damage below 20% target HP
Level 20: Rank 20: 43.2% more melee damage below 20% target HP
Level 30: Rank 30: 77.76% more melee damage below 20% target HP
Sweeping Edge
Original melee hits can cleave one supported ordinary NPC within one tile of the target for 20% damage; requires multi-combat, ownership and clear line of sight. No recursive procs.
Per rank: +0.6 percentage points / rank
Level 10: Rank 10: 7.2% chance to cleave for 20% damage in multi-combat
Level 20: Rank 20: 17.28% chance to cleave for 20% damage in multi-combat
Level 30: Rank 30: 31.1% chance to cleave for 20% damage in multi-combat
Melee Minimum Hit
Raises minimum non-miss melee damage versus NPCs; never changes accuracy
Per rank: +0.3 minimum hit per rank; whole damage rounds down.
Level 10: Rank 10: +3 minimum melee hit
Level 20: Rank 20: +8 minimum melee hit
Level 30: Rank 30: +15 minimum melee hit
Featherweight Frenzy
Melee weapons weighing less than 1 kg gain effective Strength; no extra attack or speed unlock.
Per rank: +2% effective Strength contribution per rank.
Level 10: Rank 10: 24% more effective Strength
Level 20: Rank 20: 57% more effective Strength
Level 30: Rank 30: 103% more effective Strength
Blindbag Arsenal
Heavy melee strikes can trigger one validated extra heavy-weapon attack; normal equipment requirements apply.
Per rank: +0.67 percentage points extra-attack chance per rank; cap 100%.
Level 10: Rank 10: 8.04% chance of an extra heavy-weapon attack
Level 20: Rank 20: 19.29% chance of an extra heavy-weapon attack
Level 30: Rank 30: 34.73% chance of an extra heavy-weapon attack
Giant's Reach
Heavy two-handed melee and halberd attacks deal extra damage at their native reach.
Per rank: +1% eligible melee damage per rank.
Level 10: Rank 10: 12% more eligible melee damage
Level 20: Rank 20: 28.8% more eligible melee damage
Level 30: Rank 30: 51.84% more eligible melee damage
Sanctified Might
Equipped Prayer bonus contributes directly to melee strength while using qualifying melee attacks
Per rank: +5% of worn Prayer bonus / rank
Level 10: Rank 10: 60% of worn Prayer bonus added as Strength
Level 20: Rank 20: 144% of worn Prayer bonus added as Strength
Level 30: Rank 30: 259.2% of worn Prayer bonus added as Strength
Unarmed Disciple
Bare fists and Paladin's Gauntlets gain melee maximum hit against NPCs; empty offhand required.
Per rank: +0.8 maximum hit per rank; whole damage rounds down.
Level 10: Rank 10: +9 unarmed maximum hit
Level 20: Rank 20: +23 unarmed maximum hit
Level 30: Rank 30: +41 unarmed maximum hit
Paladin's Combination
After three landed fist hits on the same NPC, perform three rapid punches one tick apart, each with its own accuracy roll. Flurry punches cannot charge another flurry.
Per rank: Flurry punch damage: 25% of a normal hit +1 percentage point per rank; milestones boost the rank-added damage only.
Level 10: Rank 10: 3 rapid punches, each dealing 37% of normal damage
Level 20: Rank 20: 3 rapid punches, each dealing 53% of normal damage
Level 30: Rank 30: 3 rapid punches, each dealing 76% of normal damage
Resolute Guard
Completing a Combination flurry reduces the next positive incoming NPC hit; one charge, expires after eight ticks. Requires Combination rank 1+.
Per rank: +1 percentage point damage reduction per rank; cap 75%.
Level 10: Rank 10: 12% less damage from the next NPC hit after a flurry
Level 20: Rank 20: 28% less damage from the next NPC hit after a flurry
Level 30: Rank 30: 51% less damage from the next NPC hit after a flurry
Lay on Hands
Completing a Combination flurry heals a fraction of actual damage dealt, capped at 10 HP and base HP. Requires Combination rank 1+.
Per rank: +0.5 percentage points flurry healing per rank.
Level 10: Rank 10: 6% of actual flurry damage healed, up to 10 HP
Level 20: Rank 20: 14.4% of actual flurry damage healed, up to 10 HP
Level 30: Rank 30: 25.92% of actual flurry damage healed, up to 10 HP
Temper of Battle
Craft 25 ordinary workshop products or successfully cut gems to prime ten melee-hit stagger attempts on supported ordinary NPCs. Stagger delays one four-tick attack opportunity; shared 12-tick control cooldown.
Per rank: +1 percentage point stagger chance per rank; cap 100%.
Level 10: Rank 10: 12% stagger chance on a primed melee hit
Level 20: Rank 20: 28.8% stagger chance on a primed melee hit
Level 30: Rank 30: 51.84% stagger chance on a primed melee hit
Gravity Impact
Original crush hits can pull one supported ordinary NPC within two tiles toward the target using a legal walking step. Multi-combat, ownership and line of sight required.
Per rank: +1 percentage point pull chance per rank; cap 100%.
Level 10: Rank 10: 12% chance to pull a nearby NPC
Level 20: Rank 20: 28.8% chance to pull a nearby NPC
Level 30: Rank 30: 51.84% chance to pull a nearby NPC
Ballast Slam
At 40 kg worn weight, original crush hits can stagger a supported ordinary NPC for four ticks; shared 12-tick control cooldown.
Per rank: +1 percentage point stagger chance per rank; cap 100%.
Level 10: Rank 10: 12% stagger chance with heavy crush attacks
Level 20: Rank 20: 28.8% stagger chance with heavy crush attacks
Level 30: Rank 30: 51.84% stagger chance with heavy crush attacks
Ranged · 14 blessings
Hawk Eye
Ranged attack accuracy modifier against NPCs
Per rank: +1.2% ranged accuracy / rank
Level 10: Rank 10: 14.4% more ranged accuracy
Level 20: Rank 20: 34.56% more ranged accuracy
Level 30: Rank 30: 62.208% more ranged accuracy
Ranged Maximum Hit
Raises ranged max hit on successful PvM attack rolls; no separate % damage path
Per rank: +0.3 maximum hit per rank; whole damage rounds down.
Level 10: Rank 10: +3 maximum ranged hit
Level 20: Rank 20: +8 maximum ranged hit
Level 30: Rank 30: +15 maximum ranged hit
Quiver's Grace
Chance to save ranged ammo after existing gear savings
Per rank: +3 percentage points / rank
Level 10: Rank 10: 36% chance to save ammunition
Level 20: Rank 20: 86.4% chance to save ammunition
Level 30: Rank 30: 100% chance to save ammunition
Echo Shot
Chance a ranged hit triggers an extra separate hit at reduced strength
Per rank: +0.6 percentage points / rank
Level 10: Rank 10: 7.2% chance of a 60%-damage ranged echo
Level 20: Rank 20: 17.28% chance of a 60%-damage ranged echo
Level 30: Rank 30: 31.1% chance of a 60%-damage ranged echo
Bolt Adept
Original enchanted-bolt hits have a chance to deal one non-recursive echo for 20% of actual damage; replaces unavailable native bolt-special proc scaling.
Per rank: +1.5 percentage points echo chance per rank; cap 100%.
Level 10: Rank 10: 18% chance of a 20%-damage enchanted-bolt echo
Level 20: Rank 20: 43.2% chance of a 20%-damage enchanted-bolt echo
Level 30: Rank 30: 77.76% chance of a 20%-damage enchanted-bolt echo
Ranged Minimum Hit
Raises minimum non-miss ranged damage versus NPCs; excludes missed attacks
Per rank: +0.3 minimum hit per rank; whole damage rounds down.
Level 10: Rank 10: +3 minimum ranged hit
Level 20: Rank 20: +8 minimum ranged hit
Level 30: Rank 30: +15 minimum ranged hit
Bow Momentum
Bow attacks have a reduced attack interval, minimum two ticks.
Per rank: -1% bow attack interval per rank; round final interval up.
Missing base HP increases ranged strength, calculated from missing HP capped at the original base HP.
Per rank: +0.01 ranged strength per missing HP per rank.
Level 10: Rank 10: 0.12 ranged Strength per missing HP
Level 20: Rank 20: 0.288 ranged Strength per missing HP
Level 30: Rank 30: 0.518 ranged Strength per missing HP
Distant Surestrike
At range gain a chance to roll peak attack accuracy; rolls once before native accuracy resolution
Per rank: +1% peak-accuracy proc / rank
Level 10: Rank 10: 12% peak-accuracy chance at range
Level 20: Rank 20: 28.8% peak-accuracy chance at range
Level 30: Rank 30: 51.84% peak-accuracy chance at range
Sniper's Line
After six stationary original bow attacks, the seventh can pierce one supported ordinary NPC on the exact line behind the target, at most two tiles away. Multi-combat and line of sight required.
Per rank: +2 percentage points of original hit dealt to secondary target per rank; cap 100%.
Level 10: Rank 10: 24% of shot damage dealt to the pierced target
Level 20: Rank 20: 57.6% of shot damage dealt to the pierced target
Level 30: Rank 30: 100% of shot damage dealt to the pierced target
Pinning Shot
Consecutive original bow hits on one supported ordinary NPC can root it for four ticks; shared 12-tick control cooldown.
Per rank: +1 percentage point root chance per rank; cap 100%.
Level 10: Rank 10: 12% chance to root the bow target
Level 20: Rank 20: 28.8% chance to root the bow target
Level 30: Rank 30: 51.84% chance to root the bow target
Magic · 13 blessings
Arcane Focus
Magic attack accuracy modifier against NPCs
Per rank: +1.2% magic accuracy / rank
Level 10: Rank 10: 14.4% more magic accuracy
Level 20: Rank 20: 34.56% more magic accuracy
Level 30: Rank 30: 62.208% more magic accuracy
Magic Maximum Hit
Raises magic max hit on successful PvM attack rolls; no separate % damage path
Per rank: +0.3 maximum hit per rank; whole damage rounds down.
Level 10: Rank 10: +3 maximum magic hit
Level 20: Rank 20: +8 maximum magic hit
Level 30: Rank 30: +15 maximum magic hit
Arcane Echo
Eligible magic hits have a chance to create one echo dealing 60% of actual damage; no extra runes, XP or recursion.
Per rank: +0.6 percentage points echo chance per rank.
Level 10: Rank 10: 7.2% chance of a 60%-damage spell echo
Level 20: Rank 20: 17.28% chance of a 60%-damage spell echo
Level 30: Rank 30: 31.1% chance of a 60%-damage spell echo
Binding Theory
Landed standard water spells root supported ordinary NPCs for a base four ticks, with longer duration from ranks; 12-tick shared control cooldown. Replaces unsupported general bind spells.
Per rank: +1.5% root duration per rank; whole duration rounds down.
Raises minimum damage on successful damaging spells/powered-staff attacks vs NPCs
Per rank: +0.3 minimum hit per rank; whole damage rounds down.
Level 10: Rank 10: +3 minimum magic hit
Level 20: Rank 20: +8 minimum magic hit
Level 30: Rank 30: +15 minimum magic hit
Elemental Reclamation
After PX01 actually regenerates an elemental rune, a separate roll restores: air 10% run energy; water 1 HP; earth 1 Defence; fire 1 Strength. Stat restoration stops at base level.
Per rank: +2.5 percentage points elemental reward chance per rank; cap 100%.
Three distinct elemental spell hits on one NPC trigger one non-recursive damage burst; sixteen original spell attacks between bursts.
Per rank: +2 burst damage per rank.
Level 10: Rank 10: 24 Circuit burst damage
Level 20: Rank 20: 57 Circuit burst damage
Level 30: Rank 30: 103 Circuit burst damage
Defence · 13 blessings
Stoic Guard
Flat proportional PvM damage reduction
Per rank: -0.3% incoming damage / rank
Level 10: Rank 10: 3.6% less incoming NPC damage
Level 20: Rank 20: 8.64% less incoming NPC damage
Level 30: Rank 30: 15.552% less incoming NPC damage
Natural Renewal
Relative improvement to passive HP regen rate
Per rank: +3% HP regeneration / rank
Level 10: Rank 10: 36% more out-of-combat HP regeneration
Level 20: Rank 20: 86.4% more out-of-combat HP regeneration
Level 30: Rank 30: 155.52% more out-of-combat HP regeneration
Prayer Discipline
Relative reduction in Prayer drain rate
Per rank: -1.5% Prayer drain / rank
Level 10: Rank 10: 18% less eligible Prayer drain
Level 20: Rank 20: 43.2% less eligible Prayer drain
Level 30: Rank 30: 77.76% less eligible Prayer drain
Divine Tribute
Chance to gain 1 Prayer point after an NPC kill
Per rank: +1.5 percentage points / rank
Level 10: Rank 10: 18% chance to restore 1 Prayer on a kill
Level 20: Rank 20: 43.2% chance to restore 1 Prayer on a kill
Level 30: Rank 30: 77.76% chance to restore 1 Prayer on a kill
Soul Siphon
Eligible landed NPC hits have a chance to heal 15% of actual damage dealt, capped at base HP; no recursive procs.
Per rank: +0.6 percentage points healing chance per rank.
Level 10: Rank 10: 7.2% chance to heal 15% of actual damage
Level 20: Rank 20: 17.28% chance to heal 15% of actual damage
Level 30: Rank 30: 31.1% chance to heal 15% of actual damage
Emergency Ward
Negate one lethal NPC hit, with a durable shared 60-second cooldown with Mirror Bulwark. Poison, PvP and source-less environmental damage do not qualify.
Relative reduction in poison and venom tick damage
Per rank: -3% toxin tick damage / rank
Level 10: Rank 10: 36% less poison and venom damage
Level 20: Rank 20: 86.4% less poison and venom damage
Level 30: Rank 30: 100% less poison and venom damage
Overheal Assault
Eligible Blessing healing may exceed base HP up to an increased overheal cap.
Per rank: +1% of base HP to overheal capacity per rank; overall HP maximum 255.
Level 10: Rank 10: 12% of base HP added to overheal capacity
Level 20: Rank 20: 28.8% of base HP added to overheal capacity
Level 30: Rank 30: 51.84% of base HP added to overheal capacity
Thornbound Bulwark
With a shield equipped, reflect fixed damage on a valid incoming NPC melee hit; no recursion.
Per rank: +0.3 reflected damage per rank.
Level 10: Rank 10: 3 reflected damage
Level 20: Rank 20: 8 reflected damage
Level 30: Rank 30: 15 reflected damage
Mirror Bulwark
With a shield, buckler or ward equipped, chance to negate one positive NPC hit and reflect up to 40 damage. Shares a durable 60-second cooldown with Emergency Ward; no recursion.
Per rank: +0.3 percentage points chance / rank
Level 10: Rank 10: 3.6% negate-and-reflect chance, up to 40 damage; shared 60-second ward cooldown
Level 20: Rank 20: 8.64% negate-and-reflect chance, up to 40 damage; shared 60-second ward cooldown
Level 30: Rank 30: 15.55% negate-and-reflect chance, up to 40 damage; shared 60-second ward cooldown
Fortified Essence
Virtual Defence-level boost applied to PvM defence rolls, not permanent base levels or item requirements
Per rank: +1.5 effective Defence / rank
Level 10: Rank 10: +18 effective Defence
Level 20: Rank 20: +43 effective Defence
Level 30: Rank 30: +77 effective Defence
Vengeful Ledger
Store part of the last five valid NPC hits taken, then release it with the next eligible landed special attack; storage cap 80 damage.
Per rank: +2 percentage points damage stored per rank; cap 100%.
Level 10: Rank 10: 24% of recent damage stored, up to 80
Level 20: Rank 20: 57.6% of recent damage stored, up to 80
Level 30: Rank 30: 100% of recent damage stored, up to 80
Toxic Reversal
Store actual external poison/venom damage, capped at 45; release a fraction on the next original landed attack.
Per rank: +2 percentage points of stored toxin damage released per rank; cap 100%.
Level 10: Rank 10: 24% of stored toxin damage released
Level 20: Rank 20: 57.6% of stored toxin damage released
Level 30: Rank 30: 100% of stored toxin damage released
Slayer & Bossing · 6 blessings
Task Savant
Completed Slayer assignments grant extra Blessing Points; fractions carry across assignments and reconnects. Normal Slayer reward points are separate.
Per rank: +3% assignment Blessing Points per rank.
Level 10: Rank 10: 36% extra assignment Blessing Points; fractions carry over
Level 20: Rank 20: 86.4% extra assignment Blessing Points; fractions carry over
Level 30: Rank 30: 155.52% extra assignment Blessing Points; fractions carry over
Superior Tracking
Gain extra Slayer XP on assigned Fortis goblin kills; replaces an unavailable general superior-monster spawn system.
Per rank: +3% assigned-kill Slayer XP per rank.
Level 10: Rank 10: 36% extra Slayer XP on assigned goblin kills
Level 20: Rank 20: 86.4% extra Slayer XP on assigned goblin kills
Level 30: Rank 30: 155.52% extra Slayer XP on assigned goblin kills
Task Slayer
PvM damage bonus strictly against active Slayer targets
Per rank: +0.6% on-task damage / rank
Level 10: Rank 10: 7.2% more damage on your task
Level 20: Rank 20: 17.28% more damage on your task
Level 30: Rank 30: 31.104% more damage on your task
Supply Seeker
Relative chance of one extra ordinary boss supply roll
Per rank: +3% relative / rank
Level 10: Rank 10: 36% higher extra-supply roll chance
Level 20: Rank 20: 86.4% higher extra-supply roll chance
Level 30: Rank 30: 155.52% higher extra-supply roll chance
Trial Veteran
Relative bonus to earned Fortis Blessing Points with cumulative rounding
Per rank: +3% relative / rank
Level 10: Rank 10: 36% extra Blessing Points
Level 20: Rank 20: 86.4% extra Blessing Points
Level 30: Rank 30: 155.52% extra Blessing Points
Telegraph Savant
Chance to avoid a positive hit sourced from a verified Fortis boss; replaces unavailable shared advance-warning controls.
Per rank: +0.9 percentage points boss-hit avoidance per rank; cap 100%.
Level 10: Rank 10: 10.8% chance to avoid a verified boss hit
Level 20: Rank 20: 25.92% chance to avoid a verified boss hit
Level 30: Rank 30: 46.65% chance to avoid a verified boss hit
Hybrid · 17 blessings
Tactical Shift
After 2 qualifying landed hits in one style, the next different-style attack gains one-shot accuracy bonus
Per rank: +0.75% next-hit accuracy / rank
Level 10: Rank 10: 9% extra accuracy after a style switch
Level 20: Rank 20: 21.6% extra accuracy after a style switch
Level 30: Rank 30: 38.88% extra accuracy after a style switch
Spellblade Freecast
After two landed non-magic hits, switching to an eligible combat spell has a chance to use no runes.
Per rank: +3 percentage points free-cast chance per rank; cap 100%.
Level 10: Rank 10: 36% chance of a free primed spell
Level 20: Rank 20: 86.4% chance of a free primed spell
Level 30: Rank 30: 100% chance of a free primed spell
Adaptive Guard
Landing different styles in sequence guards one NPC hit; eight original attacks between primes, charges do not stack.
Per rank: +0.3 damage blocked per rank; whole damage rounds down.
Level 10: Rank 10: 3 damage blocked on the primed hit
Level 20: Rank 20: 8 damage blocked on the primed hit
Level 30: Rank 30: 15 damage blocked on the primed hit
Triad Rebound
Land all three styles on the same eligible NPC within twelve attacks to refund special energy; thirty original attacks between refunds.
Per rank: +1.5 percentage points special energy refunded per rank; capped at full energy.
Level 10: Rank 10: 18% special energy restored on a completed triad
Level 20: Rank 20: 43.2% special energy restored on a completed triad
Level 30: Rank 30: 77.76% special energy restored on a completed triad
Special Gambit
Eligible special attacks have a chance to consume no special energy.
Per rank: +1.5 percentage points no-cost chance per rank; cap 100%.
Level 10: Rank 10: 18% chance to save special energy
Level 20: Rank 20: 43.2% chance to save special energy
Level 30: Rank 30: 77.76% chance to save special energy
Prayer Piercer
Original attacks penetrate part of native flat NPC armour; never bypass scripted immunity, ownership or encounter safeguards. Replaces a missing general NPC protection-prayer system.
Per rank: +2.5 percentage points flat-armour penetration per rank; cap 100%.
Level 10: Rank 10: 30% flat-armour penetration
Level 20: Rank 20: 72% flat-armour penetration
Level 30: Rank 30: 100% flat-armour penetration
Offhand Trinity
Gain melee/ranged strength and magic damage while an offhand is equipped.
Per rank: +0.5 melee/ranged strength and +0.2% magic damage per rank.
After a validated max hit from ≥3 tiles, the next landed attack in a different style gets conditional damage
Per rank: +2.5% switched-style hit damage / rank
Level 10: Rank 10: 30% extra damage on the primed style switch
Level 20: Rank 20: 72% extra damage on the primed style switch
Level 30: Rank 30: 129.6% extra damage on the primed style switch
Two-Hand Echo
Eligible two-handed basic melee hits have a chance to create one independent ranged echo dealing 40% of actual damage; no recursion.
Per rank: +0.5 percentage points echo chance per rank; cap 100%.
Level 10: Rank 10: 6% chance of a 40%-damage two-hand echo
Level 20: Rank 20: 14.4% chance of a 40%-damage two-hand echo
Level 30: Rank 30: 25.92% chance of a 40%-damage two-hand echo
Mercy to Wrath
Correctly protect against three separate NPC attacks, then release part of the prevented damage on the next style-switched hit; release cap 60.
Per rank: +2 percentage points of prevented damage stored per rank; cap 100%.
Level 10: Rank 10: 24% of prevented damage released, up to 60
Level 20: Rank 20: 57.6% of prevented damage released, up to 60
Level 30: Rank 30: 100% of prevented damage released, up to 60
Spell Imprint
Four casts of one elemental family prime the next three original melee hits to deal extra elemental damage, without recursive procs.
Per rank: +0.3 elemental damage per primed hit per rank.
Level 10: Rank 10: +3 elemental damage per primed melee hit
Level 20: Rank 20: +8 elemental damage per primed melee hit
Level 30: Rank 30: +15 elemental damage per primed melee hit
Arcane Counterpoint
After an eligible spell splashes, the next melee attempt within six original attacks gains accuracy once.
Per rank: +3% next-melee accuracy per rank.
Level 10: Rank 10: 36% extra accuracy on the primed melee attempt
Level 20: Rank 20: 86.4% extra accuracy on the primed melee attempt
Level 30: Rank 30: 155.52% extra accuracy on the primed melee attempt
Overkill Battery
Store excess damage from a normal NPC kill, capped at 60; the next original attack against another eligible normal NPC releases a fraction.
Per rank: +2 percentage points of stored overkill damage released per rank; cap 100%.
Level 10: Rank 10: 24% of stored overkill released
Level 20: Rank 20: 57.6% of stored overkill released
Level 30: Rank 30: 100% of stored overkill released
Nemesis Sigil
Every three landed original hits on the same verified boss add one damage stack, maximum five; switching or leaving resets stacks.
Per rank: +0.3% damage per stack per rank.
Level 10: Rank 10: 3.6% extra damage per Nemesis stack
Level 20: Rank 20: 8.64% extra damage per Nemesis stack
Level 30: Rank 30: 15.552% extra damage per Nemesis stack
Wave Composer
Using all three combat styles against legitimate enemies in a trial wave gives a chance to choose one extra, different buff after that wave.
Per rank: +2 percentage points extra-buff chance per rank; one roll per completed three-style wave, cap 100%.
Level 10: Rank 10: 24% chance of an extra wave buff
Level 20: Rank 20: 57.6% chance of an extra wave buff
Level 30: Rank 30: 100% chance of an extra wave buff
Saradomin's Covenant
A successful eligible Warchest offering recharges a 100-original-attack damage allowance. Batches recharge to 100 rather than stack; remaining attacks survive reconnects. No rank refund.
Per rank: +1% damage during the offering's attack allowance per rank.
Level 10: Rank 10: 12% extra damage during the offering allowance
Level 20: Rank 20: 28.8% extra damage during the offering allowance
Level 30: Rank 30: 51.84% extra damage during the offering allowance
Measured Force
Normal melee and ranged weapon damage against NPCs increases for each weapon tick above 4, capped at 7 ticks. Uses the attack cadence including stance and applied weapon-speed effects; no specials, spells, summons or extra generated hits.
Per rank: 25% x effective rank / 51.84 x min(max(weapon ticks - 4, 0), 3) / 3. Integer damage rounds down.
Level 10: Rank 10: 1.929% / 3.858% / 5.787% extra damage at 5 / 6 / 7+ ticks
Level 20: Rank 20: 4.63% / 9.259% / 13.889% extra damage at 5 / 6 / 7+ ticks
Level 30: Rank 30: 8.333% / 16.667% / 25% extra damage at 5 / 6 / 7+ ticks
Reference: Current Blessings menu data; availability and encounter restrictions require separate gameplay verification. Reviewed 11 November 2026. Current live gameplay has not been independently verified.
BUILDING THE ARCHIVE
A wiki we can grow
This is Rebirth's own game wiki, not an article on Wikipedia. Articles are maintained with the website source; public editing is not enabled.
Next expansion: illustrated item pages, encounter strategies, verified drop tables and an in-game beginner walkthrough. The current edition covers the main systems and the complete local Blessing and enabled artifact catalogues.
Every guide should identify its source, review date and release status. No drop rates or live availability should be guessed.