REBIRTH BY THE LIGHT. REBORN.

THE REBIRTH PLAYER GUIDE

Your guide to Rebirth.

New to Rebirth? Follow the steps below, then use the tabs to explore skills, upgrades and activities.

Player field guide · source-reviewed draft

Reviewed 11 November 2026. This edition describes current development content. Local source can be newer than the public game; individual effects, prices and access still need live gameplay acceptance.

YOUR FIRST SESSION · VISUAL WALKTHROUGH

Start here

Getting started, step by step

Follow the pictures in order. Gold numbers show what to click; the check at the end of each step tells you when to move on. Open any picture at full size for a closer look.

  1. Create your account

    Your website username is also your character name.

    1. Choose Create account. Open the account portal. If you already registered, use Sign in instead.
    2. Fill in the three fields. Username: 3–12 letters or numbers, saved in lowercase. Use an email you can access and a unique password of 8–128 characters.
    3. Select Create player account. Follow the response on the page. Save your recovery code privately and use the link sent to your email to enable password recovery.

    Ready for the next step: you have a Rebirth username and password and have saved your recovery information.

    If you cannot create an account or sign in

    Check the field requirements and the message below the form. A username may already be taken. If this is an existing account, switch to Sign in; use Forgot your password? rather than creating another account to work around a forgotten password. Check spam/junk folders for verification mail.

  2. Install the client and log in

    Download from the official portal, then use Existing User in the game.

    Official Windows download section with the gold Download Rebirth for Windows button on the right.
    Use the gold download button on the official website. File size and version can change. Open full-size picture ↗
    1. Download Rebirth for Windows. Open the download section and choose the gold installer button. The published launcher supports 64-bit Windows 10/11.
    2. Run the installer and open Rebirth. Use the desktop shortcut or Start menu entry. Let the launcher finish its updates before entering the game.
    3. Choose Existing User. Enter the Rebirth username and password you just created. Do not enter your email address as the character name.

    Ready for the next step: you reach character setup or enter the game on your existing character.

    If the installer or login does not work

    Use the current installer linked on the official site. If Windows blocks it, contact the host as the download page advises; do not disable security software. For a rejected login, check your username and password through the website. A connection problem during announced maintenance is different from an incorrect password.

  3. Choose your mode and find your bearings

    Finish character setup, read your mode restrictions and follow the palace introduction.

    Account-mode menu with modes listed on the left, selected Standard restrictions on the right and Confirm and begin tutorial at the bottom.
    Saved interface reference. Read the current in-game restrictions before confirming your mode. Open full-size picture ↗
    1. Select a mode in the left column. Standard is the regular account experience. Ironman modes add restrictions; read their rules before choosing.
    2. Read the right-hand panel. It explains the selected mode. Do not assume you can freely change account modes later.
    3. Confirm & begin tutorial. Finish the appearance and mode prompts presented by your client, then follow the introduction. Continue each dialogue when prompted.

    Your home landmarks

    North-up palace orientation diagram showing home and pool, bankers, vendors, Nexus, Queen Efaritay, Blessings and War Chest, and the AFK hall to the east.
    Source-based orientation diagram, not an in-game screenshot or an exact walking map. Match the landmarks and follow the available paths. Open full-size picture ↗
    1 · Home and pool
    Your starting reference point. Use ::home outside combat if you get lost.
    2 · Palace bankers
    Open your personal bank here. Ultimate Ironmen cannot use normal banking. Exchange counters do not currently mean player trading is available.
    3 · Supply vendors
    Find food, potions, runes, gear and skilling tools. Ironmen use their restricted quartermaster.
    4–6 · Progression services
    The Nexus handles travel. Queen Efaritay, the Blessing Statue and the War Chest handle progression and rewards.
    7 · Eastern AFK hall
    Train at the named stations and visit Sir Tiffy near the entrance for rewards.

    Ready for the next step: your introduction is complete and you can identify the bank, vendors and reward services.

    If you lose track of the tour

    Read the current dialogue first. ::intro revisits the introduction without granting another set of rewards. If you are in combat, finish or leave it safely before attempting home travel or setup interactions.

  4. Claim supplies and your introduction rewards

    The starter supplies and introduction rewards are two separate things.

    A · Collect the starter pack

    Finish the introduction, leave room in your inventory and use ::starter in game chat. Follow the response: these are one-time claims, not repeatable refills.

    Fresh starter claim
    • 100,000 GP and initial basic gear
    • 50 noted sharks
    • 5 noted super combat potions (4)
    • 10 noted prayer potions (4)
    • 5 XP tomes

    Use food or potion notes on a banker to unnote them for free. Noted supplies are not ready to eat or drink.

    B · Complete the introduction reward chain

    1. Offer your holy symbolFollow the tutorial offering prompt.
      ::tutorialoffering resumes it.
    2. Choose a Gathering blessingChoose one eligible free level 30 blessing.
      ::blessings opens the interface.
    3. Choose your starter weaponSelect the offered staff, bow or blade at the War Chest.
    4. Claim the starter robesContinue the next reward stage after your weapon.
    5. Choose an Echo toolPick the offered axe, pickaxe or harpoon.
      ::warchest resumes pending chest rewards.

    Ready for the next step: you have your chosen equipment, usable supplies and the reward-completion message.

    If a reward is missing or already claimed

    Make inventory space and read the current stage message. Do not buy a replacement just because a tutorial choice is still pending. Replaying the tour or practical tutorial does not reset rewards. Eligible older starter claims may receive a one-time top-up to the original award; it does not refill your current coin balance.

  5. Complete your first practical goals

    Try a short route through supplies, gathering and one AFK station.

    1. Open ::tutorial. Follow the saved practical objectives. These are optional goals, separate from replaying the introductory tour.
    2. Try mining copper or tin. Equip or carry an appropriate pickaxe and use the real gathering area. AFK practice does not produce ore for crafting.
    3. Buy useful supplies. Visit a palace GP vendor. Read the item and price before confirming a purchase. Keep food and appropriate runes or ammunition for the combat style you choose.
    4. Try an AFK station. Head east from the palace into the AFK hall. Match the station name to the map below and interact with it. If scenery is crowded, right-click to inspect the named interaction before selecting it.
    Numbered map of the 22 AFK training stations, including combat dummies on the west and gathering and artisan stations around the eastern hall.
    Source-based station layout. Nearby scenery can shift a placement slightly; the station name is your best check. Open full-size picture ↗

    AFK practice

    Practice materials are supplied. Training earns XP and AFK Points; it does not produce gathered resources. Standing idle or being offline does not earn AFK Points.

    Regular gathering

    Bring the correct tool and meet the resource level. Use actual rocks, trees and fishing spots when you want materials for crafting or tutorial gathering goals.

    For your first station, the Civitas combat dummy trains Attack (1 on the map), while the Training tree trains Woodcutting (21). Choose the skill you actually want to train. Sir Tiffy handles AFK rewards; outfit and companion bonuses do not increase point earnings.

    Ready for the next step: you know how to get supplies, gather a real resource and start one training activity.

    If a tutorial or task counter does not move

    Read the exact objective. A normal gathering action, an AFK practice action and a combat kill are different events. Bonus ore does not count as extra mining actions, and practising Slayer at a station is not a Slayer assignment kill.

  6. Pick a destination and your next goal

    Use the Nexus deliberately: category, destination, location, then teleport.

    Portal Nexus interface with category tabs at the top, destinations on the left, locations in the middle, destination details on the right and Teleport at the bottom right.
    Saved interface reference: the example shows the Slayer category. Available destinations and labels can change; read your current destination details. Open full-size picture ↗
    1. Choose a category at the top. Use the palace Portal Nexus for training and adventures. Search can narrow the list; Available only helps keep attention on enabled choices.
    2. Select a destination on the left. Read its name, rather than clicking the first row by habit.
    3. Choose the location and read the details. Some monsters have more than one destination. The details may describe area travel rather than guaranteed spawns.
    4. Select Teleport. Bring food, usable supplies and the correct equipment before travelling. Combat and entry restrictions still apply.

    I want clear milestones

    Open Tasks from your journal and read a goal and reward. Start with introduction, equipment and training objectives.

    Tasks & diary rewards →

    I want to improve my gear

    Learn how Blessing Points, Blessings and War Chest artifacts fit together before spending your balance.

    Understand Blessings →

    I want combat goals

    Talk to a Slayer master such as Turael, read your assignment and choose a suitable location. Check the held-content notes before planning boss progression.

    Travel & boss access →

    First-session finish line: you can return home, bank where your mode allows, restock, train and choose an activity with a clear objective.

Website captures: 12 November 2026. Game-menu pictures are saved local interface references, not a fresh live-game walkthrough. Maps use current introduction-tour and AFK-layout source. Follow current in-game labels, eligibility messages and restrictions.

02 / PLACES

Development reference

The palace hub

The Fortis palace brings banking, shops and progression services together. Use ::home to return when teleporting is allowed.

Find your supplies

  • Combat: melee and ranged equipment, mage equipment, combat accessories, runes, food and potions.
  • Skilling: Herblore, crafting, fishing, smithing and mining, farming, fletching and woodcutting, Hunter, and general/construction supplies.
  • Ironman: a separate, restricted quartermaster catalogue.

Visit the Blessing Statue for upgrades, Justiciar’s War Chest for artifacts, the Nexus for travel, Queen Efaritay for diary rewards and Sir Tiffy for AFK rewards. The eastern hall contains the AFK stations.

Reference: palace services and current AFK, diary and progression handlers. Reviewed 11 November 2026.

03 / GAME MODES

Current mode review pending

Ironman modes

The development foundation covers Standard, Ironman, Ultimate Ironman and Group Ironman. The older foundation record kept mode selection gated; newer handlers now implement account-mode setup during onboarding. That older record is not evidence that selection is still disabled. A current in-game mode walkthrough remains to be verified.

What the foundation plans

  • Mode selection for fresh characters only, without resetting or converting existing characters.
  • Group sizes of 2–5, with fresh-character recruitment into available slots.
  • A seven-day downgrade process, cancellation before completion and an optional permanent lock.
  • Separate mode identity from staff rank or donation status.
This is not a complete current-mode guide. Storage, restrictions and selection behavior need a walkthrough against the installed release. The listed details come from the foundation plan, not a fresh gameplay test. Hardcore Ironman was not part of that foundation.

Reference: Ironman foundation record, 7 November 2026. Availability unverified; source document retains activation gates.

04 / SKILLS & REWARDS

Gameplay review pending

Slayer utility rewards

The reviewed implementation adds six utility rewards to Slayer masters, at a documented price of 750 Slayer points each: Ectoplasmator, Ash sanctifier, Bonecrusher, Rune pouch, Herb sack and Seed box.

Storage tools

  • Herb sack: up to 30 of each supported standard grimy herb, including huasca.
  • Seed box: up to six farming seed types.
  • Use manual Fill or use-item actions. Automatic ground pickup is not implemented in the reviewed record.
  • Contents belong to the character; they are not shared with a group.
The implementation notes describe staging; the newer 10 November release scope includes these utilities and the technical completion record reports deployment. Manual gameplay acceptance remains unresolved. Purchase, menu and kill behavior still need a current walkthrough before treating this draft as a verified live guide.

Reference: Slayer utility rewards implementation record, 10 November 2026.

PLAYER REFERENCE

Source reviewed · 11 Nov 2026

Rebirth tasks & diary rewards

Rebirth tasks reward exploring the hub, training skills and completing combat goals. Open the Rebirth task interface to see your progress and the reward before choosing your next objective.

A useful first route

  1. Finish the introduction, visit the Blessing Statue and open the War Chest.
  2. Equip your starter equipment and defeat ten monsters.
  3. Mine copper ten times and tin ten times. Bonus ore does not add extra task progress.
  4. Accept a Slayer assignment from Turael, complete it, then purchase and apply a blessing rank of your own.

Purchased-rank milestones at 10, 20 and 30 exclude the free tutorial Gathering blessing. Selecting a rank without applying it does not complete the milestone.

Diary equipment

The four diary unlock tiers are Easy, Medium, Hard and Elite. Complete the required tasks for a tier and all earlier tiers, then visit Queen Efaritay's Diary Rewards shop. Separate Master objectives also exist; they are not a fifth diary equipment tier.

Diary tierPrice per reward item
Easy10,000 GP
Medium50,000 GP
Hard100,000 GP
Elite250,000 GP

Unlocking diary rewards does not mean every original OSRS diary perk or quest has been recreated. Use the in-game task list for exact completion requirements.

Reference: Current Rebirth task catalogue and diary reward shop. Reviewed 11 November 2026. Current live gameplay has not been independently verified.

PLAYER REFERENCE

Source reviewed · 11 Nov 2026

Blessings

Blessings are Rebirth's custom progression upgrades. Visit the Blessing Statue or use ::blessings. Blessings and the War Chest spend the same Blessing Points balance, so plan upgrades alongside equipment purchases.

Categories cover AFK, Gathering, Production, Farming & Thieving, Utility, Melee, Ranged, Magic, Defence, Slayer & Bossing and Hybrid. Read the selected effect and rank milestones before applying your purchase.

The introduction offers a free level 30 Gathering blessing. Task milestones that require purchased ranks track your own purchases separately.

The catalogue below reproduces the current local menu data. It is a reference to listed effects, not a guarantee that every effect is enabled in every encounter. In-game availability and restrictions take priority.

Browse the complete Blessing catalogue

Reference: Blessings interface, introduction rewards and current menu catalogue. Reviewed 11 November 2026. Current live gameplay has not been independently verified.

PLAYER REFERENCE

Source reviewed · 11 Nov 2026

Justiciar's War Chest

Spend Blessing Points on custom Combat, Skilling and Utility artifacts. Open the chest at the palace or use ::warchest. Read each item's supported effects: these are Rebirth adaptations of Leagues items.

Use the offering option for eligible items. War Chest artifacts are not valid offerings. Banker's note also excludes War Chest artifacts from conversion.

Artifact catalogue

Prices below are Blessing Points, from the current local catalogue. Some artifacts need charging or supplies; their description explains this.

ArtifactCategoryPointsEffect & restrictions
V's helmcombat15,000While worn, 5% chance to block a damaging NPC hit and grant one free energy-based special for 60 seconds. No Slayer-task damage bonus.
King's barragecombat25,000Paired ranged and ice bolts. Damaging ice hits can freeze for up to 24 ticks; resistance applies. Bolts required; full Corporeal Beast damage. PvM only.
Lithic sceptrecombat25,000Charge with 1 body + 3 earth runes. Builds 14 Shatter stacks; spend 5 for a magic strike and nearby blast. Delivered uncharged.
Infernal tecpatlcombat20,000Two melee hits, all three styles and 10% demonbane. Brand costs 50% energy for four enhanced hits. PvM only.
Shadowflame quadrantcombat20,000Infinite elemental runes; standard elemental spells gain a 40% echo and match the target's strongest elemental weakness.
Fang of the houndcombat20,0003-tick dagger with 5% fire-spell proc. 50%-energy instant Ferocity guarantees the proc on a successful hit. PvM only.
Nature's recurvecombat20,000Fires all arrows. Successful hits have a 50% chance to restore HP and Prayer by 10% of damage, rounded up. PvM only.
Evil eye amuletutility8,000Unlimited entry to available Rebirth boss encounters through their normal entry checks. Combat and teleport restrictions apply.
Map of alacrityutility6,000Unlimited travel to listed shortcut approaches. Agility requirements and Rebirth combat/teleport restrictions apply.
Transmutation ledgerutility12,000Infinite nature runes. Use resources on the ledger to change tier in batches of 10; noted stacks repeat and can auto-bank.
Butler's bellskilling12,000Choose a resource order that works offline. Optional processing runs at half speed and grants 10 base production XP per item.
Guardian horncombat25,00030-minute guardian: attacks every 4 ticks against the weakest defence, dealing 5-13 on a hit. Optional multicombat area attacks. Excludes Vorkath.
Executioner's axecombat25,000Sage's axe executes NPCs below 20% HP at 6-tile range. Ranged reductions and immunities apply; excludes Yama and Gemstone Crab.
Thunder khopeshcombat20,00020% lightning on successful hits. A 50%-energy special strikes twice and calls stronger lightning. PvM only.
Nature's reprisalcombat20,000Seven-tile melee, ranged and magic attacks. Charge with 1 nature + 5 earth runes per shot. Delivered uncharged. PvM only.
Sunlight spearcombat25,000Build up to 20 Sunlight stacks. Sol Slam spends 7 to hit nearby NPCs, with +3% damage per prayer bonus. PvM only.
Gloves of the damnedcombat15,000Doubles Barrows set effects and grants enhanced damned-amulet effects with a full set.
The dogswordcombat25,00050%-energy Echo Slash combines boosted damage, stat drain, freeze, healing, prayer restoration and delayed blood sacrifice. PvM only.
Drygore blowpipecombat20,000Load unpoisoned darts; no scales needed. Two accuracy rolls per shot. PvM only.
Devil's elementcombat15,000Unlimited elemental runes. Doubles matching NPC elemental weaknesses for spell accuracy and damage.
Amulet of the monarchscombat12,000All-style attack and defence bonuses, +15 melee/ranged strength, +10 prayer and 10% magic damage.
Emperor ringcombat12,000All-style attack and defence bonuses, +15 melee/ranged strength, +10 prayer and 5% magic damage.
Thousand-dragon wardcombat15,000Protects against poison, venom and implemented dragon breaths while worn. Does not block boss fireballs or other attacks.
Crystal blessingcombat15,000Applies worn crystal armour accuracy and damage bonuses to melee weapons against NPCs.
Sunlit bracerscombat12,000Doubles healing from food, potions, regeneration and combat effects, keeping their existing HP caps.
Echo axeskilling10,000Crystal-tier axe, no tool level or charges. Banks logs or burns them for XP. Tree levels still apply; extra roll on failed cuts.
Echo pickaxeskilling10,000Fast, chargeless pickaxe. Banks ore; optional iron-to-runite smelting without coal. Rock levels apply; extra roll on failed mining.
Echo harpoonskilling10,000Replaces fishing tools; bait and fishing levels still apply. Banks catches, with optional cooking. Extra roll on failed catches.
Forager's pouchskilling8,000After successful Woodcutting, Mining or Fishing, stores at most one herb per 6 seconds, up to 25 Herblore levels above yours. Carry to use.
Sage's greavesskilling8,000Wear while running for Agility XP, at most once per 10 ticks. Walking and teleporting give no XP. No equipment level required.
Leprechaun's vaultskilling10,000Carry to auto-harvest planted Ortis plots, checked each minute. Each replant uses one matching stored seed. Activate to deposit seeds or collect crops.
Pocket kingdomskilling12,000Fund Rebirth workers for hourly resources, including offline time. Choose output and view rates; costs 37,500 coins per hour.
Banker's noteutility8,000Use on a noteable item to note or unnote as many as fit. No bank needed. War Chest artifacts cannot be converted.
Crystal of echoesutility10,000Save a surface location and base-capped HP, Prayer and special energy; recall to restore them. Combat and teleport limits apply.
Fairy mushroomutility6,000Unlimited travel to selected fairy rings, spirit trees and Ortis farming. Use Activate for destinations. Teleport limits apply.
Globetrotter pendantutility6,000Unlimited travel to selected jewellery/standard destinations and Fortis services. Use Activate to choose. Teleport limits apply.
Banker's briefcaseutility6,000Unlimited travel to selected banks, including Fortis. Does not open a bank remotely. Combat and teleport limits apply.
Clue compassutility8,000Travel to selected STASH areas and Falo. Does not track or complete clue steps. Combat and teleport limits apply.
Arcane grimoireutility10,000Switch between Standard, Ancient, Lunar and Arceuus books outside combat. Existing spell requirements and availability apply.

Reference: Current enabled War Chest artifact catalogue. Reviewed 11 November 2026. Current live gameplay has not been independently verified.

PLAYER REFERENCE

Source reviewed · 11 Nov 2026

AFK Hall & rewards

The palace's eastern hall contains 22 training stations, one for each supported skill except Construction. Interact with a station to train. AFK Points require training activity: standing idle or being offline earns no points.

Visit Sir Tiffy for the AFK shop. Outfit and companion bonuses improve training; they do not increase point earnings. Blessing books convert AFK Points into Blessing Points when used.

RewardAFK PointsPurpose
Sleepy cap360AFK outfit piece
Sleepy robe top360AFK outfit piece
Sleepy robe bottoms360AFK outfit piece
Sleepy bear slippers360AFK outfit piece
Blessing primer (tier I)90100 Blessing Points
Blessing tome (tier II)450550 Blessing Points
Blessing grimoire (tier III)1,8002400 Blessing Points
Dozy1,800AFK companion
All 22 training stations
SkillStation
attackCivitas combat dummy
strengthPower dummy
defenceGuard dummy
hitpointsConditioning mat
rangedArrow-studded target
prayerMeditation altar
magicLunar study lectern
runecraftingRunic workbench
agilityBalance beam
herbloreHerblore table
thievingPractice safe
craftingPottery wheel
fletchingArtisan workbench
slayerAncient monster-study lectern
hunterPractice box trap
miningTraining mineral vein
smithingTraining anvil
fishingPractice fishing pool
cookingTraining range
firemakingTraining brazier
woodcuttingTraining tree
farmingPractice herb bed

Reference: AFK Hall station layout and reward catalogue. Reviewed 11 November 2026. Current live gameplay has not been independently verified.

PLAYER REFERENCE

Source reviewed · 11 Nov 2026

Teleport Nexus & boss access

Use the palace Teleport Nexus to browse monsters and activities, choose a destination and travel. A monster may have several locations; use the location panel to choose the one you need. Slayer masters also offer travel for assignments.

Entry restrictions still apply. Being listed in a general OSRS guide does not establish availability on Rebirth, and ordinary teleport restrictions can prevent travel during combat.

Held encounters

The latest reviewed combined-release record excludes Inferno, Yama and Forinthry, and leaves Calvarion paused. Do not plan progression around these encounters until their availability is announced.

Boss drop rates need individual verification against the installed tables. This edition deliberately does not publish an unverified universal drop-rate list.

Reference: 11 November combined release scope and task travel guidance. Reviewed 11 November 2026. Current live gameplay has not been independently verified.

PLAYER REFERENCE

Source reviewed · 11 Nov 2026

Gauntlet & no-prep mode

Gauntlet entry offers standard preparation or no preparation. No-prep takes you straight to Hunllef with mode-matched perfected armour, a perfected bow, staff and halberd, 24 paddlefish across the two supplied variants, and two four-dose Egniol potions.

The reward trade-off

No-prep applies a separate 50% gate to each eligible reward roll or award. It does not halve each stack and does not use a single all-or-nothing roll for the entire chest. Individual award probability and expected quantity are reduced; the chance of finding at least one item across repeated rolls is not necessarily exactly halved.

No-prep failures do not award preparation consolation loot. Successful completion counts and activity points are unchanged. Encounter storage is intended to return the belongings you entered with.

Reference: No-prep Gauntlet implementation and later local installation record. Reviewed 11 November 2026. Current live gameplay has not been independently verified.

PLAYER REFERENCE

Source reviewed · 11 Nov 2026

Crystal equipment

Take crystal seeds and shards to the Fortis artisan or a Prifddinas singing bowl. These recipes retain skill and quest requirements; the artisan provides a convenient hub location.

ItemMaterialsCrafting & Smithing
Corrupted Bow of faerdhinen1 enhanced crystal weapon seed + 2,000 crystal shards82 in both
Crystal helm1 armour seed + 50 shards70 in both
Crystal legs2 armour seeds + 100 shards72 in both
Crystal body3 armour seeds + 150 shards74 in both

Song of the Elves completion is required by the recipes. Existing server quest unlocks supply that state; this is not a guide to a fully recreated quest.

Armour charges

New armour starts with 2,500 charges. Each shard adds 100 charges, up to 20,000. A partial final shard still costs one whole shard. Positive sourced melee, ranged or magic damage uses one charge per supported worn piece; zero damage, poison and environmental damage do not.

Reverting armour returns its seeds and destroys remaining charges. The base corrupted bow does not consume ammunition or charges; recolouring and reverting the bow are outside this implementation.

Reference: Crystal singing and crystal armour progression records. Reviewed 11 November 2026. Current live gameplay has not been independently verified.

PLAYER REFERENCE

Source reviewed · 11 Nov 2026

Artisan upgrades & zenyte

Use the appropriate ingredient on the Fortis artisan and check the confirmation before crafting. Materials must meet the recipe's requirements; keeping ingredients noted or modified can prevent a conversion.

UpgradeIngredientsRequirement
Primordial bootsPrimordial crystal + dragon boots60 base Magic and Runecraft
Eternal bootsEternal crystal + infinity boots60 base Magic and Runecraft
Godsword bladeCombine all three godsword shards in stages80 current Smithing; carry a hammer
Kodai wandKodai insignia + master wandConfirm with artisan

Bandos godsword assembly and Zaryte completion remain excluded from the reviewed combined release. Owning their ingredients does not mean the final weapon route is available.

Zenyte jewellery

The artisan combines a zenyte shard with a cut onyx to produce uncut zenyte. Cut it with a chisel at 89 Crafting. Use a cut zenyte, gold bar and the matching retained mould to make jewellery:

JewelleryCrafting level
Ring89
Necklace92
Bracelet95
Unstrung amulet98

Use wool to string the amulet. Enchanting is a separate step. The artisan substitutes for the remote flame-pit and furnace locations; this is a deliberate Rebirth convenience.

Reference: Gear assembly, Kodai and zenyte crafting progression records. Reviewed 11 November 2026. Current live gameplay has not been independently verified.

PLAYER REFERENCE

Source reviewed · 11 Nov 2026

Magic weapon behaviour

Harmonised Nightmare staff

Autocasting supported Standard offensive spells uses a four-tick base cadence. Manual casting remains five ticks. This does not enable Ancient, Lunar or Arceuus autocasting on the harmonised staff. Other combat modifiers and encounter delays can still apply.

Kodai wand

The equipped Kodai supplies unlimited water runes and a 15% chance to preserve runes on a validated offensive spell cast. You still need the required level, spellbook and other runes before the preservation roll occurs. A failed cast validation does not become a free cast.

Custom weapon work

The Chainlance, Rosary of the Righteous and Paladin's gauntlets are part of ongoing custom combat development. Their animation work is ahead of some deployed assets. Detailed acquisition and damage guides will follow a checked gameplay pass; this page does not invent shop prices or drop sources.

Reference: Harmonised casting and Kodai implementation records; local custom-weapon installation notes. Reviewed 11 November 2026. Current live gameplay has not been independently verified.

PLAYER REFERENCE

Source reviewed · 11 Nov 2026

Salve amulet route

  1. Carry a plain chisel and use it on the Saradomin artisan at Fortis.
  2. Confirm the Rebirth travel option to the Haunted Mine crystal room.
  3. With 35 current Crafting and an empty inventory slot, cut a crystal outcrop for a Salve shard.
  4. Use a ball of wool on the shard to create a Salve amulet.

The recipe checks Haunted Mine completion, supplied by the existing Fortis quest-unlock policy. This convenience route does not recreate the full quest or puzzle. Use Home Teleport to return.

The earned Slayer-point imbuing service accepts the base amulet for Salve (i). Enhanced Salve and Tarn's diary progression are not supplied by this acquisition route.

Reference: Base Salve acquisition implementation record. Reviewed 11 November 2026. Current live gameplay has not been independently verified.

PLAYER REFERENCE

Source reviewed · 11 Nov 2026

Currencies & account progression

Keep the three main reward balances distinct:

CurrencyMain use
GPOrdinary supplies, services and diary reward purchases
Blessing PointsBlessing upgrades and War Chest artifacts
AFK PointsSir Tiffy’s AFK rewards and Blessing books
Slayer pointsSlayer reward utilities and supported imbuing

Donator status is separate from account mode and staff permissions. Website purchase availability, rank benefits and aura visuals require their own current release review; this wiki does not promise that checkout or a particular paid benefit is enabled.

Items, prices and restrictions can differ from OSRS. Use Rebirth's confirmation menus before spending points or consuming rare materials.

Reference: Blessing ledger, diary shop, AFK reward catalogue and Slayer utility records. Reviewed 11 November 2026. Current live gameplay has not been independently verified.

PLAYER REFERENCE

Source reviewed · 11 Nov 2026

Complete Blessing catalogue

123 entries from the current local menu data. Expand a category to read effects, per-rank progression and the level 10, 20 and 30 milestones. Search includes text inside closed categories.

AFK · 3 blessings

Sustained Focus

Extra successful primary resources per manual gathering session; suppress own resource depletion until the session finishes.

Per rank: +3 resources per rank; jump to milestone totals at 10/20/30, then resume +3 per rank.

  • Level 10: 45 additional successful resources.
  • Level 20: 90 additional successful resources.
  • Level 30: 150 additional successful resources.

Work Queue

Extra queued individual production actions per click, including noted materials; validate each recipe and retain normal action delays.

Per rank: +1 action per rank; jump to milestone totals at 10/20/30, then resume +1 per rank.

  • Level 10: 30 additional actions.
  • Level 20: 50 additional actions.
  • Level 30: 75 additional actions.

Infernal Handling

Chance to auto-process collected resources using a supported native recipe. Works alongside infernal artifacts; a resource is processed only once.

Per rank: +1.5 percentage points per rank; jump to milestone totals at 10/20/30, then resume +1.5 points per rank.

  • Level 10: 25% total processing chance.
  • Level 20: 50% total processing chance.
  • Level 30: 75% total processing chance.
Gathering · 6 blessings

Fleet Tools

Reduction in action interval where ticks permit

Per rank: -0.9% action interval / rank

  • Level 10: Rank 10: 10.8% shorter gathering interval
  • Level 20: Rank 20: 25.92% shorter gathering interval
  • Level 30: Rank 30: 46.656% shorter gathering interval

Double Yield

Chance of one additional ordinary gathered unit

Per rank: +1.5 percentage points / rank

  • Level 10: Rank 10: 18% chance of an extra gathered item
  • Level 20: Rank 20: 43.2% chance of an extra gathered item
  • Level 30: Rank 30: 77.76% chance of an extra gathered item

Enduring Nodes

Chance a resource node does not deplete when it normally would

Per rank: +2.1 percentage points / rank

  • Level 10: Rank 10: 25.2% chance to preserve a resource node
  • Level 20: Rank 20: 60.48% chance to preserve a resource node
  • Level 30: Rank 30: 100% chance to preserve a resource node

Prospector's Eye

Successful ordinary Mining actions can grant one extra uncut sapphire; no bonus XP. Replaces an unavailable gathering rare-find table.

Per rank: +0.03 percentage points gem chance per rank.

  • Level 10: Rank 10: 0.36% chance of an extra uncut sapphire from Mining
  • Level 20: Rank 20: 0.86% chance of an extra uncut sapphire from Mining
  • Level 30: Rank 30: 1.55% chance of an extra uncut sapphire from Mining

Bait Steward

Chance to avoid consuming bait on successful fishing actions

Per rank: +3 percentage points / rank

  • Level 10: Rank 10: 36% chance to save bait
  • Level 20: Rank 20: 86.4% chance to save bait
  • Level 30: Rank 30: 100% chance to save bait

Trapper's Instinct

Successful fishing actions have a chance to catch one extra ordinary fish; replaces unsupported Hunter traps.

Per rank: +1.5 percentage points extra-fish chance per rank.

  • Level 10: Rank 10: 18% chance of an extra fish
  • Level 20: Rank 20: 43.2% chance of an extra fish
  • Level 30: Rank 30: 77.76% chance of an extra fish
Production · 7 blessings

Artisan Tempo

Production cycle time reduction where action ticks exist

Per rank: -0.6% production interval / rank

  • Level 10: Rank 10: 7.2% shorter production interval
  • Level 20: Rank 20: 17.28% shorter production interval
  • Level 30: Rank 30: 31.104% shorter production interval

Material Steward

Chance to preserve one eligible production secondary

Per rank: +1.5 percentage points / rank

  • Level 10: Rank 10: 18% chance to save a secondary ingredient
  • Level 20: Rank 20: 43.2% chance to save a secondary ingredient
  • Level 30: Rank 30: 77.76% chance to save a secondary ingredient

Masterwork Finish

Chance to create one extra ordinary finished product, no bonus XP

Per rank: +0.9 percentage points / rank

  • Level 10: Rank 10: 10.8% chance of an extra finished item
  • Level 20: Rank 20: 25.92% chance of an extra finished item
  • Level 30: Rank 30: 46.65% chance of an extra finished item

Perfect Cooking

Relative reduction in remaining burn chance

Per rank: +3% relative / rank

  • Level 10: Rank 10: 36% lower burn chance
  • Level 20: Rank 20: 86.4% lower burn chance
  • Level 30: Rank 30: 100% lower burn chance

Rune Echo

Chance to add one extra rune per essence crafting unit

Per rank: +1.5 percentage points / rank

  • Level 10: Rank 10: 18% chance of an extra rune per essence
  • Level 20: Rank 20: 43.2% chance of an extra rune per essence
  • Level 30: Rank 30: 77.76% chance of an extra rune per essence

Potent Mixtures

Chance to create a valid four-dose potion from a three-dose recipe

Per rank: +0.9 percentage points / rank

  • Level 10: Rank 10: 10.8% chance to make four doses
  • Level 20: Rank 20: 25.92% chance to make four doses
  • Level 30: Rank 30: 46.65% chance to make four doses

Plank Stretcher

Chance to preserve a plank on an existing housing construction action.

Per rank: +1.5 percentage points plank preservation per rank.

  • Level 10: Rank 10: 18% chance to save a plank
  • Level 20: Rank 20: 43.2% chance to save a plank
  • Level 30: Rank 30: 77.76% chance to save a plank
Farming & Thieving · 7 blessings

Green Thumb

Relative reduction in crop grow-time duration

Per rank: -1.5% growth duration / rank

  • Level 10: Rank 10: 18% shorter crop growth time
  • Level 20: Rank 20: 43.2% shorter crop growth time
  • Level 30: Rank 30: 77.76% shorter crop growth time

Bountiful Harvest

Extra ordinary crop yield on harvest

Per rank: +1.5% relative harvest yield / rank

  • Level 10: Rank 10: 18% extra harvest yield
  • Level 20: Rank 20: 43.2% extra harvest yield
  • Level 30: Rank 30: 77.76% extra harvest yield

Seed Steward

Chance to avoid consuming a planted seed

Per rank: +1.5 percentage points / rank

  • Level 10: Rank 10: 18% chance to save a seed
  • Level 20: Rank 20: 43.2% chance to save a seed
  • Level 30: Rank 30: 77.76% chance to save a seed

Silver Fingers

Relative pickpocket success improvement

Per rank: +1.5% relative / rank

  • Level 10: Rank 10: 18% higher pickpocket success chance
  • Level 20: Rank 20: 43.2% higher pickpocket success chance
  • Level 30: Rank 30: 77.76% higher pickpocket success chance

Deep Pockets

Chance to double successful pickpocket loot

Per rank: +1.5 percentage points / rank

  • Level 10: Rank 10: 18% chance to double pickpocket loot
  • Level 20: Rank 20: 43.2% chance to double pickpocket loot
  • Level 30: Rank 30: 77.76% chance to double pickpocket loot

Quick Recovery

Stun duration reduction after failed pickpockets

Per rank: -0.3 stun tick / rank

  • Level 10: Rank 10: 3 fewer stun ticks
  • Level 20: Rank 20: 8 fewer stun ticks
  • Level 30: Rank 30: 15 fewer stun ticks

Lightfoot

Reduce native running energy consumption; replaces unavailable Agility failure rolls. Unlimited-run settings take precedence.

Per rank: -1.5% run-energy consumption per rank; cap 100%.

  • Level 10: Rank 10: 18% less running energy use (when energy is enabled)
  • Level 20: Rank 20: 43.2% less running energy use (when energy is enabled)
  • Level 30: Rank 30: 77.76% less running energy use (when energy is enabled)
Utility · 20 blessings

Endurance

Relative boost to run-energy regeneration

Per rank: +3% run-energy regen / rank

  • Level 10: Rank 10: 36% faster run-energy recovery
  • Level 20: Rank 20: 86.4% faster run-energy recovery
  • Level 30: Rank 30: 155.52% faster run-energy recovery

Recall Sigil

After a completed teleport of more than 16 tiles or a plane change, chance to restore 10% run energy; one reward per 60 seconds. Replaces unavailable paid teleport spells.

Per rank: +1.5 percentage points recovery chance per rank; cap 100%.

  • Level 10: Rank 10: 18% chance to restore 10% run energy after a teleport
  • Level 20: Rank 20: 43.2% chance to restore 10% run energy after a teleport
  • Level 30: Rank 30: 77.76% chance to restore 10% run energy after a teleport

Banker's Sigil

Use ::blessingbank with an inventory slot number to deposit one eligible ordinary gathering stack outside combat. Daily allowance resets at midnight UTC and survives reconnects.

Per rank: +3 stack deposits per UTC day per rank; whole deposits round down.

  • Level 10: Rank 10: 36 remote gathering-stack deposits per UTC day; ::blessingbank
  • Level 20: Rank 20: 86 remote gathering-stack deposits per UTC day; ::blessingbank
  • Level 30: Rank 30: 155 remote gathering-stack deposits per UTC day; ::blessingbank

Clue Curator

Personal NPC kills have a chance to grant a small ordinary coin reward; replaces unsupported clue rewards.

Per rank: +1.5 percentage points coin-reward chance per rank; fixed reward 100 coins.

  • Level 10: Rank 10: 18% chance to receive 100 coins per personal kill
  • Level 20: Rank 20: 43.2% chance to receive 100 coins per personal kill
  • Level 30: Rank 30: 77.76% chance to receive 100 coins per personal kill

Bone Steward

Chance to collect standard bones/ashes from your NPC kill

Per rank: +3 percentage points / rank

  • Level 10: Rank 10: 36% chance to collect ordinary bones
  • Level 20: Rank 20: 86.4% chance to collect ordinary bones
  • Level 30: Rank 30: 100% chance to collect ordinary bones

Scholar's Spark

Extra XP applied once to eligible skill gains

Per rank: +0.75% bonus XP / rank

  • Level 10: Rank 10: 9% extra eligible XP
  • Level 20: Rank 20: 21.6% extra eligible XP
  • Level 30: Rank 30: 38.88% extra eligible XP

Loot Magnet

Chance to collect coin and stackable common loot from personal NPC kills

Per rank: +3 percentage points / rank

  • Level 10: Rank 10: 36% chance to collect eligible loot
  • Level 20: Rank 20: 86.4% chance to collect eligible loot
  • Level 30: Rank 30: 100% chance to collect eligible loot

Regeneration Engine

After actual inventory-rune or ordinary quiver-ammo consumption in supported PvM attacks, roll once to create one replacement item in inventory. Free casts, saved ammo, unlimited sources, pouches and weapon charges are excluded.

Per rank: +2.5 percentage points replacement chance per rank; cap 100%.

  • Level 10: Rank 10: 30% chance to regenerate one spent combat resource
  • Level 20: Rank 20: 72% chance to regenerate one spent combat resource
  • Level 30: Rank 30: 100% chance to regenerate one spent combat resource

Quiet Prayer

Regenerate Prayer while protection prayers are off, every fifteen eligible game ticks.

Per rank: +0.3 Prayer points per pulse per rank; preserve fractions, cap at base Prayer.

  • Level 10: Rank 10: 3.6 Prayer restored per pulse
  • Level 20: Rank 20: 8.64 Prayer restored per pulse
  • Level 30: Rank 30: 15.552 Prayer restored per pulse

Oath of Hazard

Opt in with ::hazard on before travelling to a boss. A fresh, privately owned verified boss gains 25% HP and 10% damage; victory can grant one ordinary supply reward. ::hazard off affects future fights.

Per rank: +3 percentage points extra-supply chance per rank; cap 100%.

  • Level 10: Rank 10: 36% extra-supply chance after a hazard victory
  • Level 20: Rank 20: 86.4% extra-supply chance after a hazard victory
  • Level 30: Rank 30: 100% extra-supply chance after a hazard victory

Streakbreaker

Failed gathering attempts build a guarantee of the next valid success; resets on success or resource-family change.

Per rank: Reduce the base 10-failure threshold by 0.15 failures per rank; round threshold up, minimum 2.

  • Level 10: Rank 10: Guaranteed valid success after 9 failed attempts
  • Level 20: Rank 20: Guaranteed valid success after 6 failed attempts
  • Level 30: Rank 30: Guaranteed valid success after 3 failed attempts

Resonant Prospecting

Mine four different ore types to prime one extra ordinary ore on the next successful mining action.

Per rank: +3 percentage points chance of the extra ore per rank; cap 100%.

  • Level 10: Rank 10: 36% chance of an extra ore when primed
  • Level 20: Rank 20: 86.4% chance of an extra ore when primed
  • Level 30: Rank 30: 100% chance of an extra ore when primed

Reaper's Harvest

Harvest five distinct crop families, then planting an eligible basic patch reduces its normal growth duration.

Per rank: -1.5% growth duration per rank; minimum one growth tick.

  • Level 10: Rank 10: 18% shorter primed crop growth
  • Level 20: Rank 20: 43.2% shorter primed crop growth
  • Level 30: Rank 30: 77.76% shorter primed crop growth

Phantom Hands

After twelve consecutive successful manual pickpockets, chance to attempt one adjacent eligible NPC. Bonus thefts cannot build the streak.

Per rank: +3 percentage points extra-theft chance per rank; cap 100%.

  • Level 10: Rank 10: 36% extra-theft chance after the streak
  • Level 20: Rank 20: 86.4% extra-theft chance after the streak
  • Level 30: Rank 30: 100% extra-theft chance after the streak

Rune Transmutation

Craft four different elemental rune types; the next elemental crafting action can produce an extra rune per essence.

Per rank: +1.5 percentage points extra-rune chance per rank; cap 100%.

  • Level 10: Rank 10: 18% extra-rune chance per primed essence
  • Level 20: Rank 20: 43.2% extra-rune chance per primed essence
  • Level 30: Rank 30: 77.76% extra-rune chance per primed essence

Alchemical Feedback

Mix fifteen distinct eligible potion recipes to charge one infusion enhancing the next eligible potion's stat increase.

Per rank: +1.5% potion stat increase per rank.

  • Level 10: Rank 10: 18% stronger primed potion stat boost
  • Level 20: Rank 20: 43.2% stronger primed potion stat boost
  • Level 30: Rank 30: 77.76% stronger primed potion stat boost

Superior Provocation

After 20 assigned Fortis goblin kills, the next fresh task goblin gains 25% HP and damage and is reserved to you. Defeating it can grant an ordinary supply reward; progress survives reconnects.

Per rank: +3 percentage points extra-supply chance per rank; cap 100%.

  • Level 10: Rank 10: 36% extra-supply chance after the empowered kill
  • Level 20: Rank 20: 86.4% extra-supply chance after the empowered kill
  • Level 30: Rank 30: 100% extra-supply chance after the empowered kill

Trophy Circuit

Defeat three different verified Fortis boss families, then roll once for an ordinary supply reward. Family variants count once; the chain resets after the roll and survives reconnects.

Per rank: +3 percentage points supply-cache chance per rank; cap 100%.

  • Level 10: Rank 10: 36% supply-cache chance after three boss families
  • Level 20: Rank 20: 86.4% supply-cache chance after three boss families
  • Level 30: Rank 30: 100% supply-cache chance after three boss families

Warchest Reforging

Eligible unique offerings at the Warchest grant extra Blessing Points; replaces milestone replacement mechanics.

Per rank: +1% offering BP per rank.

  • Level 10: Rank 10: 12% extra offering Blessing Points
  • Level 20: Rank 20: 28.8% extra offering Blessing Points
  • Level 30: Rank 30: 51.84% extra offering Blessing Points

Blessing Loadouts

An owned, equipped Combat blessing gains extra numerical strength; replaces allocation switching, which conflicts with permanent purchases.

Per rank: +0.3% equipped Combat blessing strength per rank; does not amplify itself or AFK blessings.

  • Level 10: Rank 10: 3.6% extra equipped Combat blessing strength
  • Level 20: Rank 20: 8.64% extra equipped Combat blessing strength
  • Level 30: Rank 30: 15.552% extra equipped Combat blessing strength
Melee · 17 blessings

Battle Precision

Melee attack accuracy modifier against NPCs

Per rank: +1.2% melee accuracy / rank

  • Level 10: Rank 10: 14.4% more melee accuracy
  • Level 20: Rank 20: 34.56% more melee accuracy
  • Level 30: Rank 30: 62.208% more melee accuracy

Melee Maximum Hit

Raises melee max hit on successful PvM attack rolls; no separate % damage path

Per rank: +0.3 maximum hit per rank; whole damage rounds down.

  • Level 10: Rank 10: +3 maximum melee hit
  • Level 20: Rank 20: +8 maximum melee hit
  • Level 30: Rank 30: +15 maximum melee hit

Armour Fracture

Original melee hits can reduce current NPC Defence by 5% (verified bosses: 2%) for eight ticks. Does not stack; expiry restores only the amount removed.

Per rank: +0.6 percentage points / rank

  • Level 10: Rank 10: 7.2% chance to reduce Defence by 5% (bosses: 2%) for 8 ticks
  • Level 20: Rank 20: 17.28% chance to reduce Defence by 5% (bosses: 2%) for 8 ticks
  • Level 30: Rank 30: 31.1% chance to reduce Defence by 5% (bosses: 2%) for 8 ticks

Executioner

Melee damage bonus when enemy is under 20% HP

Per rank: +1.5% execute-stage damage / rank

  • Level 10: Rank 10: 18% more melee damage below 20% target HP
  • Level 20: Rank 20: 43.2% more melee damage below 20% target HP
  • Level 30: Rank 30: 77.76% more melee damage below 20% target HP

Sweeping Edge

Original melee hits can cleave one supported ordinary NPC within one tile of the target for 20% damage; requires multi-combat, ownership and clear line of sight. No recursive procs.

Per rank: +0.6 percentage points / rank

  • Level 10: Rank 10: 7.2% chance to cleave for 20% damage in multi-combat
  • Level 20: Rank 20: 17.28% chance to cleave for 20% damage in multi-combat
  • Level 30: Rank 30: 31.1% chance to cleave for 20% damage in multi-combat

Melee Minimum Hit

Raises minimum non-miss melee damage versus NPCs; never changes accuracy

Per rank: +0.3 minimum hit per rank; whole damage rounds down.

  • Level 10: Rank 10: +3 minimum melee hit
  • Level 20: Rank 20: +8 minimum melee hit
  • Level 30: Rank 30: +15 minimum melee hit

Featherweight Frenzy

Melee weapons weighing less than 1 kg gain effective Strength; no extra attack or speed unlock.

Per rank: +2% effective Strength contribution per rank.

  • Level 10: Rank 10: 24% more effective Strength
  • Level 20: Rank 20: 57% more effective Strength
  • Level 30: Rank 30: 103% more effective Strength

Blindbag Arsenal

Heavy melee strikes can trigger one validated extra heavy-weapon attack; normal equipment requirements apply.

Per rank: +0.67 percentage points extra-attack chance per rank; cap 100%.

  • Level 10: Rank 10: 8.04% chance of an extra heavy-weapon attack
  • Level 20: Rank 20: 19.29% chance of an extra heavy-weapon attack
  • Level 30: Rank 30: 34.73% chance of an extra heavy-weapon attack

Giant's Reach

Heavy two-handed melee and halberd attacks deal extra damage at their native reach.

Per rank: +1% eligible melee damage per rank.

  • Level 10: Rank 10: 12% more eligible melee damage
  • Level 20: Rank 20: 28.8% more eligible melee damage
  • Level 30: Rank 30: 51.84% more eligible melee damage

Sanctified Might

Equipped Prayer bonus contributes directly to melee strength while using qualifying melee attacks

Per rank: +5% of worn Prayer bonus / rank

  • Level 10: Rank 10: 60% of worn Prayer bonus added as Strength
  • Level 20: Rank 20: 144% of worn Prayer bonus added as Strength
  • Level 30: Rank 30: 259.2% of worn Prayer bonus added as Strength

Unarmed Disciple

Bare fists and Paladin's Gauntlets gain melee maximum hit against NPCs; empty offhand required.

Per rank: +0.8 maximum hit per rank; whole damage rounds down.

  • Level 10: Rank 10: +9 unarmed maximum hit
  • Level 20: Rank 20: +23 unarmed maximum hit
  • Level 30: Rank 30: +41 unarmed maximum hit

Paladin's Combination

After three landed fist hits on the same NPC, perform three rapid punches one tick apart, each with its own accuracy roll. Flurry punches cannot charge another flurry.

Per rank: Flurry punch damage: 25% of a normal hit +1 percentage point per rank; milestones boost the rank-added damage only.

  • Level 10: Rank 10: 3 rapid punches, each dealing 37% of normal damage
  • Level 20: Rank 20: 3 rapid punches, each dealing 53% of normal damage
  • Level 30: Rank 30: 3 rapid punches, each dealing 76% of normal damage

Resolute Guard

Completing a Combination flurry reduces the next positive incoming NPC hit; one charge, expires after eight ticks. Requires Combination rank 1+.

Per rank: +1 percentage point damage reduction per rank; cap 75%.

  • Level 10: Rank 10: 12% less damage from the next NPC hit after a flurry
  • Level 20: Rank 20: 28% less damage from the next NPC hit after a flurry
  • Level 30: Rank 30: 51% less damage from the next NPC hit after a flurry

Lay on Hands

Completing a Combination flurry heals a fraction of actual damage dealt, capped at 10 HP and base HP. Requires Combination rank 1+.

Per rank: +0.5 percentage points flurry healing per rank.

  • Level 10: Rank 10: 6% of actual flurry damage healed, up to 10 HP
  • Level 20: Rank 20: 14.4% of actual flurry damage healed, up to 10 HP
  • Level 30: Rank 30: 25.92% of actual flurry damage healed, up to 10 HP

Temper of Battle

Craft 25 ordinary workshop products or successfully cut gems to prime ten melee-hit stagger attempts on supported ordinary NPCs. Stagger delays one four-tick attack opportunity; shared 12-tick control cooldown.

Per rank: +1 percentage point stagger chance per rank; cap 100%.

  • Level 10: Rank 10: 12% stagger chance on a primed melee hit
  • Level 20: Rank 20: 28.8% stagger chance on a primed melee hit
  • Level 30: Rank 30: 51.84% stagger chance on a primed melee hit

Gravity Impact

Original crush hits can pull one supported ordinary NPC within two tiles toward the target using a legal walking step. Multi-combat, ownership and line of sight required.

Per rank: +1 percentage point pull chance per rank; cap 100%.

  • Level 10: Rank 10: 12% chance to pull a nearby NPC
  • Level 20: Rank 20: 28.8% chance to pull a nearby NPC
  • Level 30: Rank 30: 51.84% chance to pull a nearby NPC

Ballast Slam

At 40 kg worn weight, original crush hits can stagger a supported ordinary NPC for four ticks; shared 12-tick control cooldown.

Per rank: +1 percentage point stagger chance per rank; cap 100%.

  • Level 10: Rank 10: 12% stagger chance with heavy crush attacks
  • Level 20: Rank 20: 28.8% stagger chance with heavy crush attacks
  • Level 30: Rank 30: 51.84% stagger chance with heavy crush attacks
Ranged · 14 blessings

Hawk Eye

Ranged attack accuracy modifier against NPCs

Per rank: +1.2% ranged accuracy / rank

  • Level 10: Rank 10: 14.4% more ranged accuracy
  • Level 20: Rank 20: 34.56% more ranged accuracy
  • Level 30: Rank 30: 62.208% more ranged accuracy

Ranged Maximum Hit

Raises ranged max hit on successful PvM attack rolls; no separate % damage path

Per rank: +0.3 maximum hit per rank; whole damage rounds down.

  • Level 10: Rank 10: +3 maximum ranged hit
  • Level 20: Rank 20: +8 maximum ranged hit
  • Level 30: Rank 30: +15 maximum ranged hit

Quiver's Grace

Chance to save ranged ammo after existing gear savings

Per rank: +3 percentage points / rank

  • Level 10: Rank 10: 36% chance to save ammunition
  • Level 20: Rank 20: 86.4% chance to save ammunition
  • Level 30: Rank 30: 100% chance to save ammunition

Echo Shot

Chance a ranged hit triggers an extra separate hit at reduced strength

Per rank: +0.6 percentage points / rank

  • Level 10: Rank 10: 7.2% chance of a 60%-damage ranged echo
  • Level 20: Rank 20: 17.28% chance of a 60%-damage ranged echo
  • Level 30: Rank 30: 31.1% chance of a 60%-damage ranged echo

Bolt Adept

Original enchanted-bolt hits have a chance to deal one non-recursive echo for 20% of actual damage; replaces unavailable native bolt-special proc scaling.

Per rank: +1.5 percentage points echo chance per rank; cap 100%.

  • Level 10: Rank 10: 18% chance of a 20%-damage enchanted-bolt echo
  • Level 20: Rank 20: 43.2% chance of a 20%-damage enchanted-bolt echo
  • Level 30: Rank 30: 77.76% chance of a 20%-damage enchanted-bolt echo

Ranged Minimum Hit

Raises minimum non-miss ranged damage versus NPCs; excludes missed attacks

Per rank: +0.3 minimum hit per rank; whole damage rounds down.

  • Level 10: Rank 10: +3 minimum ranged hit
  • Level 20: Rank 20: +8 minimum ranged hit
  • Level 30: Rank 30: +15 minimum ranged hit

Bow Momentum

Bow attacks have a reduced attack interval, minimum two ticks.

Per rank: -1% bow attack interval per rank; round final interval up.

  • Level 10: Rank 10: 12% shorter bow attack interval
  • Level 20: Rank 20: 28.8% shorter bow attack interval
  • Level 30: Rank 30: 51.84% shorter bow attack interval

Crossbow Overdrive

Crossbow hits deal extra damage at the fixed cost of one additional attack tick.

Per rank: +2% crossbow damage per rank.

  • Level 10: Rank 10: 24% more crossbow damage
  • Level 20: Rank 20: 57.6% more crossbow damage
  • Level 30: Rank 30: 103.68% more crossbow damage

Thrown Ricochet

Thrown weapons gain ranged accuracy.

Per rank: +6 ranged accuracy per rank.

  • Level 10: Rank 10: +72 ranged accuracy with thrown weapons
  • Level 20: Rank 20: +172 ranged accuracy with thrown weapons
  • Level 30: Rank 30: +311 ranged accuracy with thrown weapons

Ranger's Zeal

Strengthen the offensive bonus of active ranged prayers.

Per rank: +3% of the prayer's bonus per rank.

  • Level 10: Rank 10: 36% stronger offensive prayer bonus
  • Level 20: Rank 20: 86.4% stronger offensive prayer bonus
  • Level 30: Rank 30: 155.52% stronger offensive prayer bonus

Desperate Ranger

Missing base HP increases ranged strength, calculated from missing HP capped at the original base HP.

Per rank: +0.01 ranged strength per missing HP per rank.

  • Level 10: Rank 10: 0.12 ranged Strength per missing HP
  • Level 20: Rank 20: 0.288 ranged Strength per missing HP
  • Level 30: Rank 30: 0.518 ranged Strength per missing HP

Distant Surestrike

At range gain a chance to roll peak attack accuracy; rolls once before native accuracy resolution

Per rank: +1% peak-accuracy proc / rank

  • Level 10: Rank 10: 12% peak-accuracy chance at range
  • Level 20: Rank 20: 28.8% peak-accuracy chance at range
  • Level 30: Rank 30: 51.84% peak-accuracy chance at range

Sniper's Line

After six stationary original bow attacks, the seventh can pierce one supported ordinary NPC on the exact line behind the target, at most two tiles away. Multi-combat and line of sight required.

Per rank: +2 percentage points of original hit dealt to secondary target per rank; cap 100%.

  • Level 10: Rank 10: 24% of shot damage dealt to the pierced target
  • Level 20: Rank 20: 57.6% of shot damage dealt to the pierced target
  • Level 30: Rank 30: 100% of shot damage dealt to the pierced target

Pinning Shot

Consecutive original bow hits on one supported ordinary NPC can root it for four ticks; shared 12-tick control cooldown.

Per rank: +1 percentage point root chance per rank; cap 100%.

  • Level 10: Rank 10: 12% chance to root the bow target
  • Level 20: Rank 20: 28.8% chance to root the bow target
  • Level 30: Rank 30: 51.84% chance to root the bow target
Magic · 13 blessings

Arcane Focus

Magic attack accuracy modifier against NPCs

Per rank: +1.2% magic accuracy / rank

  • Level 10: Rank 10: 14.4% more magic accuracy
  • Level 20: Rank 20: 34.56% more magic accuracy
  • Level 30: Rank 30: 62.208% more magic accuracy

Magic Maximum Hit

Raises magic max hit on successful PvM attack rolls; no separate % damage path

Per rank: +0.3 maximum hit per rank; whole damage rounds down.

  • Level 10: Rank 10: +3 maximum magic hit
  • Level 20: Rank 20: +8 maximum magic hit
  • Level 30: Rank 30: +15 maximum magic hit

Arcane Echo

Eligible magic hits have a chance to create one echo dealing 60% of actual damage; no extra runes, XP or recursion.

Per rank: +0.6 percentage points echo chance per rank.

  • Level 10: Rank 10: 7.2% chance of a 60%-damage spell echo
  • Level 20: Rank 20: 17.28% chance of a 60%-damage spell echo
  • Level 30: Rank 30: 31.1% chance of a 60%-damage spell echo

Binding Theory

Landed standard water spells root supported ordinary NPCs for a base four ticks, with longer duration from ranks; 12-tick shared control cooldown. Replaces unsupported general bind spells.

Per rank: +1.5% root duration per rank; whole duration rounds down.

  • Level 10: Rank 10: 4-tick water-spell root on supported ordinary NPCs
  • Level 20: Rank 20: 5-tick water-spell root on supported ordinary NPCs
  • Level 30: Rank 30: 7-tick water-spell root on supported ordinary NPCs

Magic Minimum Hit

Raises minimum damage on successful damaging spells/powered-staff attacks vs NPCs

Per rank: +0.3 minimum hit per rank; whole damage rounds down.

  • Level 10: Rank 10: +3 minimum magic hit
  • Level 20: Rank 20: +8 minimum magic hit
  • Level 30: Rank 30: +15 minimum magic hit

Elemental Reclamation

After PX01 actually regenerates an elemental rune, a separate roll restores: air 10% run energy; water 1 HP; earth 1 Defence; fire 1 Strength. Stat restoration stops at base level.

Per rank: +2.5 percentage points elemental reward chance per rank; cap 100%.

  • Level 10: Rank 10: 30% elemental reward chance after successful regeneration
  • Level 20: Rank 20: 72% elemental reward chance after successful regeneration
  • Level 30: Rank 30: 100% elemental reward chance after successful regeneration

Ancient Affinity

Standard elemental combat spells gain bonus damage; replaces unsupported Ancient spell handlers.

Per rank: +1% standard elemental spell damage per rank.

  • Level 10: Rank 10: 12% extra standard elemental spell damage
  • Level 20: Rank 20: 28.8% extra standard elemental spell damage
  • Level 30: Rank 30: 51.84% extra standard elemental spell damage

Air Prayer Chorus

Air combat spells deal extra damage for each enabled prayer; total bonus capped at 45%.

Per rank: +0.5% air damage per active prayer per rank.

  • Level 10: Rank 10: 6% extra air-spell damage per active prayer
  • Level 20: Rank 20: 14.4% extra air-spell damage per active prayer
  • Level 30: Rank 30: 25.92% extra air-spell damage per active prayer

Tidal Mirror

Eligible water spell hits heal from actual damage dealt; no extra damage bonus at full HP.

Per rank: +2 percentage points water-hit lifesteal per rank; cap 100%.

  • Level 10: Rank 10: 24% of actual water-spell damage healed
  • Level 20: Rank 20: 57.6% of actual water-spell damage healed
  • Level 30: Rank 30: 100% of actual water-spell damage healed

Fireblood Ritual

Eligible fire spell hits apply one non-stacking burn to the same target, no spread or self-damage.

Per rank: +0.3 burn damage per rank; once per eight original spell attacks.

  • Level 10: Rank 10: 3 burn damage
  • Level 20: Rank 20: 8 burn damage
  • Level 30: Rank 30: 15 burn damage

Stonebite

Earth combat spells gain bonus damage based on the caster's Defence level.

Per rank: +0.833333% of Defence as extra damage per rank; round damage down.

  • Level 10: Rank 10: 10% of Defence added as earth-spell damage
  • Level 20: Rank 20: 24% of Defence added as earth-spell damage
  • Level 30: Rank 30: 43.2% of Defence added as earth-spell damage

Arcane Haste

Reduce eligible combat spell and powered-staff attack intervals; minimum two ticks.

Per rank: -0.1 attack tick per rank; round final interval up.

  • Level 10: Rank 10: 1 fewer attack ticks; minimum 2 ticks
  • Level 20: Rank 20: 2 fewer attack ticks; minimum 2 ticks
  • Level 30: Rank 30: 5 fewer attack ticks; minimum 2 ticks

Elemental Circuit

Three distinct elemental spell hits on one NPC trigger one non-recursive damage burst; sixteen original spell attacks between bursts.

Per rank: +2 burst damage per rank.

  • Level 10: Rank 10: 24 Circuit burst damage
  • Level 20: Rank 20: 57 Circuit burst damage
  • Level 30: Rank 30: 103 Circuit burst damage
Defence · 13 blessings

Stoic Guard

Flat proportional PvM damage reduction

Per rank: -0.3% incoming damage / rank

  • Level 10: Rank 10: 3.6% less incoming NPC damage
  • Level 20: Rank 20: 8.64% less incoming NPC damage
  • Level 30: Rank 30: 15.552% less incoming NPC damage

Natural Renewal

Relative improvement to passive HP regen rate

Per rank: +3% HP regeneration / rank

  • Level 10: Rank 10: 36% more out-of-combat HP regeneration
  • Level 20: Rank 20: 86.4% more out-of-combat HP regeneration
  • Level 30: Rank 30: 155.52% more out-of-combat HP regeneration

Prayer Discipline

Relative reduction in Prayer drain rate

Per rank: -1.5% Prayer drain / rank

  • Level 10: Rank 10: 18% less eligible Prayer drain
  • Level 20: Rank 20: 43.2% less eligible Prayer drain
  • Level 30: Rank 30: 77.76% less eligible Prayer drain

Divine Tribute

Chance to gain 1 Prayer point after an NPC kill

Per rank: +1.5 percentage points / rank

  • Level 10: Rank 10: 18% chance to restore 1 Prayer on a kill
  • Level 20: Rank 20: 43.2% chance to restore 1 Prayer on a kill
  • Level 30: Rank 30: 77.76% chance to restore 1 Prayer on a kill

Soul Siphon

Eligible landed NPC hits have a chance to heal 15% of actual damage dealt, capped at base HP; no recursive procs.

Per rank: +0.6 percentage points healing chance per rank.

  • Level 10: Rank 10: 7.2% chance to heal 15% of actual damage
  • Level 20: Rank 20: 17.28% chance to heal 15% of actual damage
  • Level 30: Rank 30: 31.1% chance to heal 15% of actual damage

Emergency Ward

Negate one lethal NPC hit, with a durable shared 60-second cooldown with Mirror Bulwark. Poison, PvP and source-less environmental damage do not qualify.

Per rank: +3 percentage points / rank

  • Level 10: Rank 10: 36% lethal-hit block chance; shared 60-second ward cooldown
  • Level 20: Rank 20: 86.4% lethal-hit block chance; shared 60-second ward cooldown
  • Level 30: Rank 30: 100% lethal-hit block chance; shared 60-second ward cooldown

Toxin Resilience

Relative reduction in poison and venom tick damage

Per rank: -3% toxin tick damage / rank

  • Level 10: Rank 10: 36% less poison and venom damage
  • Level 20: Rank 20: 86.4% less poison and venom damage
  • Level 30: Rank 30: 100% less poison and venom damage

Overheal Assault

Eligible Blessing healing may exceed base HP up to an increased overheal cap.

Per rank: +1% of base HP to overheal capacity per rank; overall HP maximum 255.

  • Level 10: Rank 10: 12% of base HP added to overheal capacity
  • Level 20: Rank 20: 28.8% of base HP added to overheal capacity
  • Level 30: Rank 30: 51.84% of base HP added to overheal capacity

Thornbound Bulwark

With a shield equipped, reflect fixed damage on a valid incoming NPC melee hit; no recursion.

Per rank: +0.3 reflected damage per rank.

  • Level 10: Rank 10: 3 reflected damage
  • Level 20: Rank 20: 8 reflected damage
  • Level 30: Rank 30: 15 reflected damage

Mirror Bulwark

With a shield, buckler or ward equipped, chance to negate one positive NPC hit and reflect up to 40 damage. Shares a durable 60-second cooldown with Emergency Ward; no recursion.

Per rank: +0.3 percentage points chance / rank

  • Level 10: Rank 10: 3.6% negate-and-reflect chance, up to 40 damage; shared 60-second ward cooldown
  • Level 20: Rank 20: 8.64% negate-and-reflect chance, up to 40 damage; shared 60-second ward cooldown
  • Level 30: Rank 30: 15.55% negate-and-reflect chance, up to 40 damage; shared 60-second ward cooldown

Fortified Essence

Virtual Defence-level boost applied to PvM defence rolls, not permanent base levels or item requirements

Per rank: +1.5 effective Defence / rank

  • Level 10: Rank 10: +18 effective Defence
  • Level 20: Rank 20: +43 effective Defence
  • Level 30: Rank 30: +77 effective Defence

Vengeful Ledger

Store part of the last five valid NPC hits taken, then release it with the next eligible landed special attack; storage cap 80 damage.

Per rank: +2 percentage points damage stored per rank; cap 100%.

  • Level 10: Rank 10: 24% of recent damage stored, up to 80
  • Level 20: Rank 20: 57.6% of recent damage stored, up to 80
  • Level 30: Rank 30: 100% of recent damage stored, up to 80

Toxic Reversal

Store actual external poison/venom damage, capped at 45; release a fraction on the next original landed attack.

Per rank: +2 percentage points of stored toxin damage released per rank; cap 100%.

  • Level 10: Rank 10: 24% of stored toxin damage released
  • Level 20: Rank 20: 57.6% of stored toxin damage released
  • Level 30: Rank 30: 100% of stored toxin damage released
Slayer & Bossing · 6 blessings

Task Savant

Completed Slayer assignments grant extra Blessing Points; fractions carry across assignments and reconnects. Normal Slayer reward points are separate.

Per rank: +3% assignment Blessing Points per rank.

  • Level 10: Rank 10: 36% extra assignment Blessing Points; fractions carry over
  • Level 20: Rank 20: 86.4% extra assignment Blessing Points; fractions carry over
  • Level 30: Rank 30: 155.52% extra assignment Blessing Points; fractions carry over

Superior Tracking

Gain extra Slayer XP on assigned Fortis goblin kills; replaces an unavailable general superior-monster spawn system.

Per rank: +3% assigned-kill Slayer XP per rank.

  • Level 10: Rank 10: 36% extra Slayer XP on assigned goblin kills
  • Level 20: Rank 20: 86.4% extra Slayer XP on assigned goblin kills
  • Level 30: Rank 30: 155.52% extra Slayer XP on assigned goblin kills

Task Slayer

PvM damage bonus strictly against active Slayer targets

Per rank: +0.6% on-task damage / rank

  • Level 10: Rank 10: 7.2% more damage on your task
  • Level 20: Rank 20: 17.28% more damage on your task
  • Level 30: Rank 30: 31.104% more damage on your task

Supply Seeker

Relative chance of one extra ordinary boss supply roll

Per rank: +3% relative / rank

  • Level 10: Rank 10: 36% higher extra-supply roll chance
  • Level 20: Rank 20: 86.4% higher extra-supply roll chance
  • Level 30: Rank 30: 155.52% higher extra-supply roll chance

Trial Veteran

Relative bonus to earned Fortis Blessing Points with cumulative rounding

Per rank: +3% relative / rank

  • Level 10: Rank 10: 36% extra Blessing Points
  • Level 20: Rank 20: 86.4% extra Blessing Points
  • Level 30: Rank 30: 155.52% extra Blessing Points

Telegraph Savant

Chance to avoid a positive hit sourced from a verified Fortis boss; replaces unavailable shared advance-warning controls.

Per rank: +0.9 percentage points boss-hit avoidance per rank; cap 100%.

  • Level 10: Rank 10: 10.8% chance to avoid a verified boss hit
  • Level 20: Rank 20: 25.92% chance to avoid a verified boss hit
  • Level 30: Rank 30: 46.65% chance to avoid a verified boss hit
Hybrid · 17 blessings

Tactical Shift

After 2 qualifying landed hits in one style, the next different-style attack gains one-shot accuracy bonus

Per rank: +0.75% next-hit accuracy / rank

  • Level 10: Rank 10: 9% extra accuracy after a style switch
  • Level 20: Rank 20: 21.6% extra accuracy after a style switch
  • Level 30: Rank 30: 38.88% extra accuracy after a style switch

Spellblade Freecast

After two landed non-magic hits, switching to an eligible combat spell has a chance to use no runes.

Per rank: +3 percentage points free-cast chance per rank; cap 100%.

  • Level 10: Rank 10: 36% chance of a free primed spell
  • Level 20: Rank 20: 86.4% chance of a free primed spell
  • Level 30: Rank 30: 100% chance of a free primed spell

Adaptive Guard

Landing different styles in sequence guards one NPC hit; eight original attacks between primes, charges do not stack.

Per rank: +0.3 damage blocked per rank; whole damage rounds down.

  • Level 10: Rank 10: 3 damage blocked on the primed hit
  • Level 20: Rank 20: 8 damage blocked on the primed hit
  • Level 30: Rank 30: 15 damage blocked on the primed hit

Triad Rebound

Land all three styles on the same eligible NPC within twelve attacks to refund special energy; thirty original attacks between refunds.

Per rank: +1.5 percentage points special energy refunded per rank; capped at full energy.

  • Level 10: Rank 10: 18% special energy restored on a completed triad
  • Level 20: Rank 20: 43.2% special energy restored on a completed triad
  • Level 30: Rank 30: 77.76% special energy restored on a completed triad

Special Gambit

Eligible special attacks have a chance to consume no special energy.

Per rank: +1.5 percentage points no-cost chance per rank; cap 100%.

  • Level 10: Rank 10: 18% chance to save special energy
  • Level 20: Rank 20: 43.2% chance to save special energy
  • Level 30: Rank 30: 77.76% chance to save special energy

Prayer Piercer

Original attacks penetrate part of native flat NPC armour; never bypass scripted immunity, ownership or encounter safeguards. Replaces a missing general NPC protection-prayer system.

Per rank: +2.5 percentage points flat-armour penetration per rank; cap 100%.

  • Level 10: Rank 10: 30% flat-armour penetration
  • Level 20: Rank 20: 72% flat-armour penetration
  • Level 30: Rank 30: 100% flat-armour penetration

Offhand Trinity

Gain melee/ranged strength and magic damage while an offhand is equipped.

Per rank: +0.5 melee/ranged strength and +0.2% magic damage per rank.

  • Level 10: Rank 10: 6 melee/ranged Strength and 2.4% magic damage
  • Level 20: Rank 20: 14 melee/ranged Strength and 5.7% magic damage
  • Level 30: Rank 30: 25 melee/ranged Strength and 10.3% magic damage

Style Detonation

After a validated max hit from ≥3 tiles, the next landed attack in a different style gets conditional damage

Per rank: +2.5% switched-style hit damage / rank

  • Level 10: Rank 10: 30% extra damage on the primed style switch
  • Level 20: Rank 20: 72% extra damage on the primed style switch
  • Level 30: Rank 30: 129.6% extra damage on the primed style switch

Two-Hand Echo

Eligible two-handed basic melee hits have a chance to create one independent ranged echo dealing 40% of actual damage; no recursion.

Per rank: +0.5 percentage points echo chance per rank; cap 100%.

  • Level 10: Rank 10: 6% chance of a 40%-damage two-hand echo
  • Level 20: Rank 20: 14.4% chance of a 40%-damage two-hand echo
  • Level 30: Rank 30: 25.92% chance of a 40%-damage two-hand echo

Mercy to Wrath

Correctly protect against three separate NPC attacks, then release part of the prevented damage on the next style-switched hit; release cap 60.

Per rank: +2 percentage points of prevented damage stored per rank; cap 100%.

  • Level 10: Rank 10: 24% of prevented damage released, up to 60
  • Level 20: Rank 20: 57.6% of prevented damage released, up to 60
  • Level 30: Rank 30: 100% of prevented damage released, up to 60

Spell Imprint

Four casts of one elemental family prime the next three original melee hits to deal extra elemental damage, without recursive procs.

Per rank: +0.3 elemental damage per primed hit per rank.

  • Level 10: Rank 10: +3 elemental damage per primed melee hit
  • Level 20: Rank 20: +8 elemental damage per primed melee hit
  • Level 30: Rank 30: +15 elemental damage per primed melee hit

Arcane Counterpoint

After an eligible spell splashes, the next melee attempt within six original attacks gains accuracy once.

Per rank: +3% next-melee accuracy per rank.

  • Level 10: Rank 10: 36% extra accuracy on the primed melee attempt
  • Level 20: Rank 20: 86.4% extra accuracy on the primed melee attempt
  • Level 30: Rank 30: 155.52% extra accuracy on the primed melee attempt

Overkill Battery

Store excess damage from a normal NPC kill, capped at 60; the next original attack against another eligible normal NPC releases a fraction.

Per rank: +2 percentage points of stored overkill damage released per rank; cap 100%.

  • Level 10: Rank 10: 24% of stored overkill released
  • Level 20: Rank 20: 57.6% of stored overkill released
  • Level 30: Rank 30: 100% of stored overkill released

Nemesis Sigil

Every three landed original hits on the same verified boss add one damage stack, maximum five; switching or leaving resets stacks.

Per rank: +0.3% damage per stack per rank.

  • Level 10: Rank 10: 3.6% extra damage per Nemesis stack
  • Level 20: Rank 20: 8.64% extra damage per Nemesis stack
  • Level 30: Rank 30: 15.552% extra damage per Nemesis stack

Wave Composer

Using all three combat styles against legitimate enemies in a trial wave gives a chance to choose one extra, different buff after that wave.

Per rank: +2 percentage points extra-buff chance per rank; one roll per completed three-style wave, cap 100%.

  • Level 10: Rank 10: 24% chance of an extra wave buff
  • Level 20: Rank 20: 57.6% chance of an extra wave buff
  • Level 30: Rank 30: 100% chance of an extra wave buff

Saradomin's Covenant

A successful eligible Warchest offering recharges a 100-original-attack damage allowance. Batches recharge to 100 rather than stack; remaining attacks survive reconnects. No rank refund.

Per rank: +1% damage during the offering's attack allowance per rank.

  • Level 10: Rank 10: 12% extra damage during the offering allowance
  • Level 20: Rank 20: 28.8% extra damage during the offering allowance
  • Level 30: Rank 30: 51.84% extra damage during the offering allowance

Measured Force

Normal melee and ranged weapon damage against NPCs increases for each weapon tick above 4, capped at 7 ticks. Uses the attack cadence including stance and applied weapon-speed effects; no specials, spells, summons or extra generated hits.

Per rank: 25% x effective rank / 51.84 x min(max(weapon ticks - 4, 0), 3) / 3. Integer damage rounds down.

  • Level 10: Rank 10: 1.929% / 3.858% / 5.787% extra damage at 5 / 6 / 7+ ticks
  • Level 20: Rank 20: 4.63% / 9.259% / 13.889% extra damage at 5 / 6 / 7+ ticks
  • Level 30: Rank 30: 8.333% / 16.667% / 25% extra damage at 5 / 6 / 7+ ticks

Reference: Current Blessings menu data; availability and encounter restrictions require separate gameplay verification. Reviewed 11 November 2026. Current live gameplay has not been independently verified.

BUILDING THE ARCHIVE

A wiki we can grow

This is Rebirth's own game wiki, not an article on Wikipedia. Articles are maintained with the website source; public editing is not enabled.

Next expansion: illustrated item pages, encounter strategies, verified drop tables and an in-game beginner walkthrough. The current edition covers the main systems and the complete local Blessing and enabled artifact catalogues.

Every guide should identify its source, review date and release status. No drop rates or live availability should be guessed.